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Reflexive games in e-university
- Source :
- 2015 Science and Information Conference (SAI).
- Publication Year :
- 2015
- Publisher :
- IEEE, 2015.
-
Abstract
- In this paper we propose a model of e-university, where teaching and learning processes are formalized. In this model we appeal to the following two types of games: reflexive games and computer-based problem-solving games. These games are used for seminars and assessments. Reflexive games play a crucial role in grouping courses into one curriculum. Hence, e-university is proposed to be organized by means of the so-called reflexive management.
Details
- Database :
- OpenAIRE
- Journal :
- 2015 Science and Information Conference (SAI)
- Accession number :
- edsair.doi...........dd0f22eca1dfacef95645c77138cf51c
- Full Text :
- https://doi.org/10.1109/sai.2015.7237230