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Reflexive games in e-university

Authors :
Andrew Schumann
Source :
2015 Science and Information Conference (SAI).
Publication Year :
2015
Publisher :
IEEE, 2015.

Abstract

In this paper we propose a model of e-university, where teaching and learning processes are formalized. In this model we appeal to the following two types of games: reflexive games and computer-based problem-solving games. These games are used for seminars and assessments. Reflexive games play a crucial role in grouping courses into one curriculum. Hence, e-university is proposed to be organized by means of the so-called reflexive management.

Details

Database :
OpenAIRE
Journal :
2015 Science and Information Conference (SAI)
Accession number :
edsair.doi...........dd0f22eca1dfacef95645c77138cf51c
Full Text :
https://doi.org/10.1109/sai.2015.7237230