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Towards Modeling Student Engagement with Interactive Computing Textbooks
- Source :
- SIGCSE
- Publication Year :
- 2021
- Publisher :
- ACM, 2021.
-
Abstract
- Interactive textbooks have great potential to increase student engagement with the course content which is critical to effective learning in computing education. Prior research on digital textbooks and interactive visualizations contributes to our understanding of student interactions with visualizations and modeling textbook knowledge concepts. However, research investigating student usage of interactive computing textbooks is still lacking. This study seeks to fill this gap by modeling student engagement with a Jupyter-notebook-based interactive textbook. Our findings suggest that students' active interactions with the presented interactive textbook, including changing, adding, and executing code in addition to manipulating visualizations, are significantly stronger in predicting student performance than conventional reading metrics. Our findings contribute to a deeper understanding of student interactions with interactive textbooks and provide guidance on the effective usage of said textbooks in computing education.
- Subjects :
- Interactive computing
Computer science
media_common.quotation_subject
05 social sciences
Learning analytics
050301 education
Student engagement
Code (semiotics)
Visualization
Empirical research
Reading (process)
ComputingMilieux_COMPUTERSANDEDUCATION
Mathematics education
0501 psychology and cognitive sciences
0503 education
050107 human factors
media_common
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
- Accession number :
- edsair.doi...........e2f4a55fbefb072d8b54a31cbfc08792