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Sound Reactive Bio-Inspired Snake Robot Simulation
- Source :
- SIGGRAPH Asia Posters
- Publication Year :
- 2020
- Publisher :
- ACM, 2020.
-
Abstract
- We present a hardware and software framework in which we use the direction of the sound source to interact with the simulation of a snake robot. We present a gamification idea (similar to hide and seek) of how one can use the direction of the sound and develop interactive simulations in robotics and especially use the bio-inspired idea of a snake's reactive locomotion to sound. We use multiple microphones and calculate the direction of sound coming from the sound source in near real-time and make the simulation respond to it. Since a biological snake moves away from a sound source when it senses vibrations, we bio-mimic this behavior in a simulated snake robot. This idea can be used for developing games that are reactive to multiple people interacting with a computer, based on sound direction input. This is a novel interface and first of its kind presented in this paper.
- Subjects :
- Sound localization
0209 industrial biotechnology
geography
geography.geographical_feature_category
business.industry
Computer science
Interface (computing)
Hide and seek
Robotics
02 engineering and technology
computer.software_genre
Vibration
Software framework
03 medical and health sciences
020901 industrial engineering & automation
0302 clinical medicine
Human–computer interaction
030220 oncology & carcinogenesis
Robot
Artificial intelligence
business
computer
Sound (geography)
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- SIGGRAPH Asia 2020 Posters
- Accession number :
- edsair.doi...........e7342d420ea51ec238a2b823f5c185df
- Full Text :
- https://doi.org/10.1145/3415264.3425439