Cite
Research on real-time scene simulation based on multi-resolution texture mapping
MLA
Biao Liu, et al. “Research on Real-Time Scene Simulation Based on Multi-Resolution Texture Mapping.” Fourth Seminar on Novel Optoelectronic Detection Technology and Application, Feb. 2018. EBSCOhost, widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........eaace8f8a21176fb8214171551df21f1&authtype=sso&custid=ns315887.
APA
Biao Liu, Peng Yue, Hai-ying Wu, Yinghui Wen, & Sanxi Zhang. (2018). Research on real-time scene simulation based on multi-resolution texture mapping. Fourth Seminar on Novel Optoelectronic Detection Technology and Application.
Chicago
Biao Liu, Peng Yue, Hai-ying Wu, Yinghui Wen, and Sanxi Zhang. 2018. “Research on Real-Time Scene Simulation Based on Multi-Resolution Texture Mapping.” Fourth Seminar on Novel Optoelectronic Detection Technology and Application, February. http://widgets.ebscohost.com/prod/customlink/proxify/proxify.php?count=1&encode=0&proxy=&find_1=&replace_1=&target=https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&scope=site&db=edsair&AN=edsair.doi...........eaace8f8a21176fb8214171551df21f1&authtype=sso&custid=ns315887.