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A dichoptic custom-made action video game as a treatment for adult amblyopia
- Source :
- Vision Research, Vol. 114 (2015) pp. 173-187, Vedamurthy, I; Nahum, M; Huang, SJ; Zheng, F; Bayliss, J; Bavelier, D; et al.(2015). A dichoptic custom-made action video game as a treatment for adult amblyopia. Vision Research, 114, 173-187. doi: 10.1016/j.visres.2015.04.008. UC Berkeley: Retrieved from: http://www.escholarship.org/uc/item/4vq9n2bd
- Publication Year :
- 2015
- Publisher :
- eScholarship, University of California, 2015.
-
Abstract
- © 2015 Elsevier Ltd. Previous studies have employed different experimental approaches to enhance visual function in adults with amblyopia including perceptual learning, videogame play, and dichoptic training. Here, we evaluated the efficacy of a novel dichoptic action videogame combining all three approaches. This experimental intervention was compared to a conventional, yet unstudied method of supervised occlusion while watching movies.Adults with unilateral amblyopia were assigned to either play the dichoptic action game (n=23; 'game' group), or to watch movies monocularly while the fellow eye was patched (n=15; 'movies' group) for a total of 40. hours.Following training, visual acuity (VA) improved on average by ≈0.14. logMAR (≈28%) in the game group, with improvements noted in both anisometropic and strabismic patients. This improvement is similar to that obtained following perceptual learning, video game play or dichoptic training. Surprisingly, patients with anisometropic amblyopia in the movies group showed similar improvement, revealing a greater impact of supervised occlusion in adults than typically thought. Stereoacuity, reading speed, and contrast sensitivity improved more for game group participants compared with movies group participants. Most improvements were largely retained following a 2-month no-contact period.This novel video game, which combines action gaming, perceptual learning and dichoptic presentation, results in VA improvements equivalent to those previously documented with each of these techniques alone. Our game intervention led to greater improvement than control training in a variety of visual functions, thus suggesting that this approach has promise for the treatment of adult amblyopia.
- Subjects :
- Male
Visual acuity
Time Factors
genetic structures
Vision
Visual Acuity
Videogames
Audiology
Eye
Medical and Health Sciences
ddc:150
Reading (process)
Contrast (vision)
Dichoptic presentation
media_common
Vision, Binocular
Experimental Psychology
Middle Aged
Sensory Systems
Stereoscopic acuity
Perceptual learning
Female
medicine.symptom
Psychology
Adult
medicine.medical_specialty
media_common.quotation_subject
Amblyopia
Article
Contrast Sensitivity
Young Adult
Clinical Research
medicine
Humans
Stereopsis
Video game
Eye Disease and Disorders of Vision
Aged
Analysis of Variance
Depth Perception
Suppression
Psychology and Cognitive Sciences
Neurosciences
eye diseases
Binocular
Brain Disorders
Ophthalmology
Action (philosophy)
Video Games
Reading
human activities
Photic Stimulation
Subjects
Details
- ISSN :
- 00426989
- Database :
- OpenAIRE
- Journal :
- Vision Research, Vol. 114 (2015) pp. 173-187, Vedamurthy, I; Nahum, M; Huang, SJ; Zheng, F; Bayliss, J; Bavelier, D; et al.(2015). A dichoptic custom-made action video game as a treatment for adult amblyopia. Vision Research, 114, 173-187. doi: 10.1016/j.visres.2015.04.008. UC Berkeley: Retrieved from: http://www.escholarship.org/uc/item/4vq9n2bd
- Accession number :
- edsair.doi.dedup.....020991da808baa3fc40aca8a0c37e121
- Full Text :
- https://doi.org/10.1016/j.visres.2015.04.008.