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Determinants of cue-elicited alcohol craving and perceived realism in Virtual Reality environments among patients with alcohol use disorder

Authors :
Miquel Monras
Mariano Gacto
Bruno Porras-Garcia
Alexandra Ghiţă
José Gutiérrez-Maldonado
Jolanda Fernández-Ruiz
Antoni Gual
Marta Ferrer-García
Olga Hernández-Serrano
Psychology, Health & Technology
Source :
Dipòsit Digital de la UB, Universidad de Barcelona, Journal of Clinical Medicine; Volume 10; Issue 11; Pages: 2241, Journal of Clinical Medicine, Journal of Clinical Medicine, 10(11):2241. Multidisciplinary Digital Publishing Institute (MDPI), Journal of Clinical Medicine, Vol 10, Iss 2241, p 2241 (2021)
Publication Year :
2021
Publisher :
MDPI, 2021.

Abstract

The identification of variables that can modulate the efficacy of cue exposure using virtual reality (VR) is crucial. This study aimed to explore determinant variables of cue-elicited alcohol craving and perceived realism (PR) of environments and alcoholic beverages during a VR cue-exposure session among alcohol use disorder (AUD) outpatients. A prospective cohort study was conducted amongst 72 outpatients with AUD from a clinical setting. Alcohol craving experienced during VR exposure and PR of virtual environments and alcoholic drinks were evaluated after a VR session of exposure to alcohol-related contexts and cues. Sociodemographic, psychological and consumption characteristics were examined as possible predicting variables. Multiple linear regression analyses showed that the AUD severity and PR of beverages were predictors of cue-elicited alcohol craving. Educational level, PR of beverages and age were predictors of the PR of VR environments. In relation to the PR of VR beverages, cue-elicited alcohol craving and the PR of environments were predictors. A simple mediational model was also performed to analyze the influence of the PR of beverages on the relationship between the AUD severity and alcohol craving experienced during VR exposure: an indirect or mediational effect was found. PR of alcoholic beverages was (1) a key predictor of the PR of VR environments (and vice versa) and the alcohol craving (and vice versa) experienced during VR cue-exposure sessions using ALCO-VR software among AUD patients and (2) a mediator between AUD severity and cue-elicited alcohol craving.

Details

ISSN :
20770383
Database :
OpenAIRE
Journal :
Dipòsit Digital de la UB, Universidad de Barcelona, Journal of Clinical Medicine; Volume 10; Issue 11; Pages: 2241, Journal of Clinical Medicine, Journal of Clinical Medicine, 10(11):2241. Multidisciplinary Digital Publishing Institute (MDPI), Journal of Clinical Medicine, Vol 10, Iss 2241, p 2241 (2021)
Accession number :
edsair.doi.dedup.....048509f11aca6f1d4a31fa2863225c90