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The Digital Ludeme Project: Combining Archaeological and Computational Methods for the Study of Ancient Board Games

Authors :
Crist III, Walter
Soemers, Dennis J. N. J.
Dept. of Advanced Computing Sciences
RS: FSE DACS
Dept. of Advanced Computing Sciences OBP
Source :
Journal of Archaeological Science: Reports, 49:104005. Elsevier BV
Publication Year :
2022
Publisher :
Elsevier BV, 2022.

Abstract

Archaeologists and computer scientists have both studied board games since the early days of their fields. Early archaeologists had an interest in identifying ways of playing the games of antiquity, and they applied diffusionist models fashionable at the time to trace the development of games from antiquity to the games played in nineteenth century Europe and North America. In time, a huge amount of data on ancient games was collected, and in the last thirty years archaeologists have studied games as they relate to social processes. In parallel to this, artificial intelligence (AI) research has utilized board games, primarily as testbeds for developing AI techniques, but also as an application domain. Archaeological and AI methods are combined in the Digital Ludeme Project, which documents the preserved knowledge of ancient games and uses computational techniques to evaluate research questions that can be addressed through AI playouts of proposed rulesets for games.

Subjects

Subjects :
Archeology

Details

ISSN :
15565068 and 2352409X
Database :
OpenAIRE
Journal :
SSRN Electronic Journal
Accession number :
edsair.doi.dedup.....061e778455ec5d45efeed8b686864590
Full Text :
https://doi.org/10.2139/ssrn.4225771