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A Serious Game for Students to Acquire Productivity Habits

Authors :
Raateland, Wouter
Chronas, Konstantinos
Wissel, Tim
Bruyn, Tim
Konuralp, Bertan
Bueno Perez, M.R.
Ziliotto Salamon, N.
Bidarra, Rafael
Marfisi-Schottman, Iza
Bellotti, Francesco
Hamon, Ludovic
Klemke, Roland
Source :
Games and Learning Alliance: 9th International Conference, GALA 2020, Proceedings, Games and Learning Alliance, Lecture Notes in Computer Science ISBN: 9783030634636, GALA
Publication Year :
2020

Abstract

In recent years there has been an increasing shift from traditional work to knowledge work. Students are not always well prepared for such a work mode and struggle with time and energy management, leading to stress and long unhealthy study sessions. There are many applications aimed at developing productivity habits. A few of them are somewhat gamified, although they are especially focused on real-world to-do lists, lacking a strong narrative and appeal, especially to students. We present the serious game BusyBusy, specifically designed for college students. The game revolves around the capture and reflection steps of David Allen’s Getting Things Done methodology. By simulating aspects of student life, BusyBusy facilitates students to practice capturing action-related thoughts in their real life and reflect upon study activity choices in an entertaining and engaging environment.

Details

Language :
English
ISBN :
978-3-030-63463-6
ISSN :
03029743
ISBNs :
9783030634636
Database :
OpenAIRE
Journal :
Games and Learning Alliance
Accession number :
edsair.doi.dedup.....073a5987fa844c9093af36d972c6e746