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Four factors informing design judgement at a hackathon

Authors :
Olesen, Jeanette Falk
Hansen, Nicolai Brodersen
Halskov, Kim
Morrison, Ann
Buchanan, George
Waycott, Jenny
Billinghurst, Mark
Stevenson, Duncan
Choi, J.H.-J.
Kelly, Ryan
McKay, Dana
Lugmayr, Artur
Systemic Change
Morrison, Ann
Buchanan, George
Waycott, Jenny
Billinghurst, Mark
Stevenson, Duncan
Choi, J.H.-J.
Kelly, Ryan
McKay, Dana
Lugmayr, Artur
Source :
Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018, 473-483, STARTPAGE=473;ENDPAGE=483;TITLE=Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018, OZCHI, Olesen, J F, Hansen, N B & Halskov, K 2018, Four Factors Informing Design Judgement at a Hackathon . in Proceedings of the 30th Australian Conference on Computer-Human Interaction . Association for Computing Machinery, OzCHI '18, pp. 473-483 . https://doi.org/10.1145/3292147.3292155, Falk Olesen, J, Hansen, N B & Halskov, K 2018, Four Factors Informing Design Judgement at a Hackathon . in A Morrison, G Buchanan, J Waycott, M Billinghurst, D Stevenson, JH-J Choi, M Billinghurst, R Kelly, D McKay & A Lugmayr (eds), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction . Association for Computing Machinery, pp. 473-483, OzCHI 2018, Melbourne, Australia, 05/12/2018 . https://doi.org/10.1145/3292147.3292155
Publication Year :
2018
Publisher :
Association for Computing Machinery, Inc, 2018.

Abstract

Hackathons have attracted increasing interest in recent years, and whereas much of the research focus on the role of hackathons as potential means for education, innovation, or municipal engagement, this paper focuses on the creative process of a hackathon. We present an explorative, autobiographical case study of a team at a hackathon and in the analysis we identify four factors, which in particular impacted the team's design judgement during the hackathon: 1) The hackathon format, 2) the available tools and materials, 3) the participants' domain knowledge, and 4) the participants' technical knowledge. Though the factors are evident in most design processes, we discuss how the four factors in a hackathon setting influenced the design judgement in a particular way and how the factors influenced the creative engagement in developing technology in the hackathon. We discuss potential implications for future research on how to understand design judgements made under the particular circumstances of a hackathon. Hackathons have attracted increasing interest in recent years, and whereas much of the research focus on the role of hackathons as potential means for education, innovation, or municipal engagement, this paper focuses on the creative process of a hackathon. We present an explorative, autobiographical case study of a team at a hackathon and in the analysis we identify four factors, which in particular impacted the team's design judgement during the hackathon: 1) The hackathon format, 2) the available tools and materials, 3) the participants' domain knowledge, and 4) the participants' technical knowledge. Though the factors are evident in most design processes, we discuss how the four factors in a hackathon setting influenced the design judgement in a particular way and how the factors influenced the creative engagement in developing technology in the hackathon. We discuss potential implications for future research on how to understand design judgements made under the particular circumstances of a hackathon.

Details

Language :
English
Database :
OpenAIRE
Journal :
Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018, 473-483, STARTPAGE=473;ENDPAGE=483;TITLE=Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018, OZCHI, Olesen, J F, Hansen, N B & Halskov, K 2018, Four Factors Informing Design Judgement at a Hackathon . in Proceedings of the 30th Australian Conference on Computer-Human Interaction . Association for Computing Machinery, OzCHI '18, pp. 473-483 . https://doi.org/10.1145/3292147.3292155, Falk Olesen, J, Hansen, N B & Halskov, K 2018, Four Factors Informing Design Judgement at a Hackathon . in A Morrison, G Buchanan, J Waycott, M Billinghurst, D Stevenson, JH-J Choi, M Billinghurst, R Kelly, D McKay & A Lugmayr (eds), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction . Association for Computing Machinery, pp. 473-483, OzCHI 2018, Melbourne, Australia, 05/12/2018 . https://doi.org/10.1145/3292147.3292155
Accession number :
edsair.doi.dedup.....08e395454da1e85f9c9bdca4859b113c
Full Text :
https://doi.org/10.1145/3292147.3292155