Back to Search
Start Over
Four factors informing design judgement at a hackathon
- Source :
- Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018, 473-483, STARTPAGE=473;ENDPAGE=483;TITLE=Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018, OZCHI, Olesen, J F, Hansen, N B & Halskov, K 2018, Four Factors Informing Design Judgement at a Hackathon . in Proceedings of the 30th Australian Conference on Computer-Human Interaction . Association for Computing Machinery, OzCHI '18, pp. 473-483 . https://doi.org/10.1145/3292147.3292155, Falk Olesen, J, Hansen, N B & Halskov, K 2018, Four Factors Informing Design Judgement at a Hackathon . in A Morrison, G Buchanan, J Waycott, M Billinghurst, D Stevenson, JH-J Choi, M Billinghurst, R Kelly, D McKay & A Lugmayr (eds), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction . Association for Computing Machinery, pp. 473-483, OzCHI 2018, Melbourne, Australia, 05/12/2018 . https://doi.org/10.1145/3292147.3292155
- Publication Year :
- 2018
- Publisher :
- Association for Computing Machinery, Inc, 2018.
-
Abstract
- Hackathons have attracted increasing interest in recent years, and whereas much of the research focus on the role of hackathons as potential means for education, innovation, or municipal engagement, this paper focuses on the creative process of a hackathon. We present an explorative, autobiographical case study of a team at a hackathon and in the analysis we identify four factors, which in particular impacted the team's design judgement during the hackathon: 1) The hackathon format, 2) the available tools and materials, 3) the participants' domain knowledge, and 4) the participants' technical knowledge. Though the factors are evident in most design processes, we discuss how the four factors in a hackathon setting influenced the design judgement in a particular way and how the factors influenced the creative engagement in developing technology in the hackathon. We discuss potential implications for future research on how to understand design judgements made under the particular circumstances of a hackathon. Hackathons have attracted increasing interest in recent years, and whereas much of the research focus on the role of hackathons as potential means for education, innovation, or municipal engagement, this paper focuses on the creative process of a hackathon. We present an explorative, autobiographical case study of a team at a hackathon and in the analysis we identify four factors, which in particular impacted the team's design judgement during the hackathon: 1) The hackathon format, 2) the available tools and materials, 3) the participants' domain knowledge, and 4) the participants' technical knowledge. Though the factors are evident in most design processes, we discuss how the four factors in a hackathon setting influenced the design judgement in a particular way and how the factors influenced the creative engagement in developing technology in the hackathon. We discuss potential implications for future research on how to understand design judgements made under the particular circumstances of a hackathon.
- Subjects :
- Focus (computing)
Knowledge management
business.industry
Process (engineering)
05 social sciences
Judgement
020207 software engineering
02 engineering and technology
Tools and materials
Creative process
design process
tools and materials
creative process
hackathon
0202 electrical engineering, electronic engineering, information engineering
Design process
Domain knowledge
0501 psychology and cognitive sciences
Hackathon
business
Psychology
050107 human factors
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018, 473-483, STARTPAGE=473;ENDPAGE=483;TITLE=Proceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018, OZCHI, Olesen, J F, Hansen, N B & Halskov, K 2018, Four Factors Informing Design Judgement at a Hackathon . in Proceedings of the 30th Australian Conference on Computer-Human Interaction . Association for Computing Machinery, OzCHI '18, pp. 473-483 . https://doi.org/10.1145/3292147.3292155, Falk Olesen, J, Hansen, N B & Halskov, K 2018, Four Factors Informing Design Judgement at a Hackathon . in A Morrison, G Buchanan, J Waycott, M Billinghurst, D Stevenson, JH-J Choi, M Billinghurst, R Kelly, D McKay & A Lugmayr (eds), OzCHI '18 Proceedings of the 30th Australian Conference on Computer-Human Interaction . Association for Computing Machinery, pp. 473-483, OzCHI 2018, Melbourne, Australia, 05/12/2018 . https://doi.org/10.1145/3292147.3292155
- Accession number :
- edsair.doi.dedup.....08e395454da1e85f9c9bdca4859b113c
- Full Text :
- https://doi.org/10.1145/3292147.3292155