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AI Serious Games

Authors :
March, Erik
Schuller, Bjorn
Baird, Alice
Baron-Cohen, Simon
Lassalle, Amandine
O'Reilly, Helen
Pigat, Delia
Robinson, Peter
Davies, Ian
Baltrusaitis, Tadas
Golan, Ofer
Friedenson-Hayo, Shimrit
Tal, Shahar
Newman, Shai
Meir-Goren, Meir
Camurri, Antonio
Piana, Stefano
Bolte, Sven
Sezgin, Metin
Alyuz, Nese
Rynkiewicz, Agnieska
Baranger, Aurelie
Robinson, Peter [0000-0003-0347-3789]
Apollo - University of Cambridge Repository
Publication Year :
2016
Publisher :
Institute of Electrical and Electronics Engineers (IEEE), 2016.

Abstract

‘Serious games’ are becoming extremely relevant to individuals who have specific needs, such as children with an Autism Spectrum Condition (ASC). Often, individuals with an ASC have difficulties in interpreting verbal and non-verbal communication cues during social interactions. The ASC-Inclusion EU-FP7 funded project aims to provide children who have an ASC with a platform to learn emotion expression and recognition, through play in the virtual world. In particular, the ASC-Inclusion platform focuses on the expression of emotion via facial, vocal, and bodily gestures. The platform combines multiple analysis tools, using on-board microphone and web-cam capabilities. The platform utilises these capabilities via training games, text-based communication, animations, video and audio clips. This paper introduces current findings and evaluations of the ASC-Inclusion platform and provides detailed description for the different modalities.

Details

Database :
OpenAIRE
Accession number :
edsair.doi.dedup.....0e48b461760710513db7502154d2946d