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Conceptualising Gamification Risks to Teamwork within Enterprise
- Source :
- Lecture Notes in Business Information Processing, 11th IFIP Working Conference on The Practice of Enterprise Modeling (PoEM), 11th IFIP Working Conference on The Practice of Enterprise Modeling (PoEM), Oct 2018, Vienna, Austria. pp.105-120, ⟨10.1007/978-3-030-02302-7_7⟩, Lecture Notes in Business Information Processing ISBN: 9783030023010, PoEM
- Publication Year :
- 2018
- Publisher :
- HAL CCSD, 2018.
-
Abstract
- Gamification in businesses refers to the use of technology-assisted\ud solutions to boost or change staff attitude, perception and behaviour, in relation\ud to certain business goals and tasks, individually or collectively. Previous research\ud indicated that gamification techniques can introduce risks to the business\ud environment, and not only fail to make a positive change, but also raise concerns\ud in relation to ethics, quality of work, and well-being at a workplace. Although\ud the problem is already recognised in principle, there is still a need to\ud clarify and concretise those risks, their factors and their relation to the gamification\ud dynamics and mechanics. To address this, we conducted multi-staged empirical\ud research, including two months’ observation and interview study, in two\ud large-scale businesses using gamification in their workplace. In this paper, we\ud focus on gamification risks related to teamwork within the enterprise. We outline\ud various risk mitigation strategies and map them to primary types of gamification\ud risks. By accomplishing such conceptualisation, we pave the way towards\ud methods to model, detect and predict gamification risks on teamwork and\ud recommend and design practices and strategies to tackle them.
- Subjects :
- Quality of work
Teamwork
Knowledge management
business.industry
media_common.quotation_subject
[SHS.INFO]Humanities and Social Sciences/Library and information sciences
05 social sciences
050801 communication & media studies
020207 software engineering
02 engineering and technology
Human factors in computing
Gamification
Business environment
0508 media and communications
Empirical research
Perception
0202 electrical engineering, electronic engineering, information engineering
Interview study
[INFO]Computer Science [cs]
Psychology
business
Risk management
media_common
Risk assessment
Subjects
Details
- Language :
- English
- ISBN :
- 978-3-030-02301-0
- ISSN :
- 18651348
- ISBNs :
- 9783030023010
- Database :
- OpenAIRE
- Journal :
- Lecture Notes in Business Information Processing, 11th IFIP Working Conference on The Practice of Enterprise Modeling (PoEM), 11th IFIP Working Conference on The Practice of Enterprise Modeling (PoEM), Oct 2018, Vienna, Austria. pp.105-120, ⟨10.1007/978-3-030-02302-7_7⟩, Lecture Notes in Business Information Processing ISBN: 9783030023010, PoEM
- Accession number :
- edsair.doi.dedup.....1204614b9cb9f597565a7f65f6c5b3da
- Full Text :
- https://doi.org/10.1007/978-3-030-02302-7_7⟩