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Identification Processes in Online Groups
- Source :
- Journal of Media Psychology. 26:141-152
- Publication Year :
- 2014
- Publisher :
- Hogrefe Publishing Group, 2014.
-
Abstract
- Online video games are a popular leisure activity around the world; such virtual environments enable new ways for social identity to develop. This study investigated the motives affecting social identification processes in the massive multiplayer online role-playing game (MMORPG) World of Warcraft (WoW). In this video game, players interact with other players in a tridimensional virtual world through their avatar. A sample of 92 WoW players took part in a data collection Web survey. Building on the theory of social identity, we tested the predictive power of three identification motives: self-esteem enhancement, optimal distinctiveness, and uncertainty reduction. Additionally, considering previous research on MMORPGs, we added identification with the game character and membership duration as further predictors of virtual group identification. The construct of virtual group identification was analyzed at two levels: identification with the faction and guild of the character. Furthermore, the current study was a first attempt to understand whether online identification may lead to group behavior such as evaluative ingroup bias. Our results indicated that traditional motivational theories of social identity were mostly confirmed. Moreover, identification with the avatar emerged as a strong predictor of group identity. Additionally, at both levels of analysis, group attachment led to an evaluative differentiation between the ingroup and outgroup. The findings are discussed in light of modern theories of social identity and media research.
- Subjects :
- Social Psychology
business.industry
Communication
Internet privacy
ComputingMilieux_PERSONALCOMPUTING
Identity (social science)
M-PSI/06 - PSICOLOGIA DEL LAVORO E DELLE ORGANIZZAZIONI
MMORPGs, social identity motives, virtual communities, video games
Identification (information)
Optimal distinctiveness theory
business
Construct (philosophy)
Psychology
Social identity theory
Video game
Social psychology
Applied Psychology
Uncertainty reduction theory
M-PSI/05 - PSICOLOGIA SOCIALE
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Details
- ISSN :
- 21512388 and 18641105
- Volume :
- 26
- Database :
- OpenAIRE
- Journal :
- Journal of Media Psychology
- Accession number :
- edsair.doi.dedup.....1ef27276eebc477ec1cc0c9bf0bff108
- Full Text :
- https://doi.org/10.1027/1864-1105/a000119