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Trajectory representation of dynamic texture via manifold learning
- Source :
- Pao Yue-kong Library, Hong Kong Polytechnic University
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Abstract
- This paper proposes a novel framework to explore the motion trajectories of dynamic texture videos via manifold learning. First, we partition the high-dimensional dataset into a set of data clusters. Second, we construct intra-cluster neighborhood graphs using visible neighbors based on the individual character of each data cluster. Third, we construct the inter-cluster graph by analyzing the interrelation among these isolated data clusters. Then we compute the shortest paths according to the whole graph of the dataset. Finally, we embed the dataset to a unique low-dimensional space, trying to maintain the pairwise distances of all pairs of high-dimensional data points. Experiments on standard dynamic texture database show that the proposed framework can represent motion characters of dynamic textures very well. Index Terms—Dimensionality reduction, dynamic textures, manifold learning, trajectory representation
- Subjects :
- Manifold alignment
Data cluster
business.industry
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
Nonlinear dimensionality reduction
Pattern recognition
Partition (database)
Graph
ComputingMethodologies_PATTERNRECOGNITION
Data point
Pairwise comparison
Artificial intelligence
business
Mathematics
Subjects
Details
- Database :
- OpenAIRE
- Journal :
- Pao Yue-kong Library, Hong Kong Polytechnic University
- Accession number :
- edsair.doi.dedup.....207b02bc5b530684bdfbe6c9d828b214