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Video Games at the Library: A Historical Perspective
- Source :
- ICCCN
- Publication Year :
- 2011
- Publisher :
- IEEE Communications Society, 2011.
-
Abstract
- We present an overview or the video games available at the Film Library of Bologna. This institution, in collaboration with the University of Bologna, has a whole collateral branch dedicated to the video games, as they can be considered a recreational activity somehow related to movies. This collection of video games conceptually starts from the ones that are strictly connected to movies, and than expands to a wider class of video games. A video game could be related with movie either as the direct inspiration of the movie, they could be a prequel or a collateral plot, or as a direct consequence of the movie. The expansion of the collection available in the Library includes an historical set of video games. In this paper we discuss the historical perspective of the relationship between technology and video games. Several dedicated consoles are still in working conditions and could be used by the visitors of the Library. We provide a complete historical view of the video games by means of the titles and the consoles available in the Library.
- Subjects :
- Game mechanics
Multimedia
Video game development
Computer science
ComputingMilieux_PERSONALCOMPUTING
Full motion video
computer.software_genre
Adventure
Turns, rounds and time-keeping systems in games
Entertainment
Video game graphics
Emergent gameplay
Video game culture
VIDEO GAMES
Video game design
Recreation
computer
Video game
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- ICCCN
- Accession number :
- edsair.doi.dedup.....29fda3fb9ddf76b3643fcc127c050271