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Video Games at the Library: A Historical Perspective

Authors :
Gustavo Marfia
Alessandro Amoroso
Giulio Basile
Claudio E. Palazzi
Marco Roccetti
G. Marfia
A. Amoroso
M. Roccetti
G. Basile
Claudio E. Palazzi
Source :
ICCCN
Publication Year :
2011
Publisher :
IEEE Communications Society, 2011.

Abstract

We present an overview or the video games available at the Film Library of Bologna. This institution, in collaboration with the University of Bologna, has a whole collateral branch dedicated to the video games, as they can be considered a recreational activity somehow related to movies. This collection of video games conceptually starts from the ones that are strictly connected to movies, and than expands to a wider class of video games. A video game could be related with movie either as the direct inspiration of the movie, they could be a prequel or a collateral plot, or as a direct consequence of the movie. The expansion of the collection available in the Library includes an historical set of video games. In this paper we discuss the historical perspective of the relationship between technology and video games. Several dedicated consoles are still in working conditions and could be used by the visitors of the Library. We provide a complete historical view of the video games by means of the titles and the consoles available in the Library.

Details

Language :
English
Database :
OpenAIRE
Journal :
ICCCN
Accession number :
edsair.doi.dedup.....29fda3fb9ddf76b3643fcc127c050271