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Visual Fatigue Reduction for Immersive Stereoscopic Displays by Disparity, Content, and Focus-Point Adapted Blur

Authors :
Laure Leroy
Philippe Fuchs
Guillaume Moreau
Centre de Robotique (CAOR)
MINES ParisTech - École nationale supérieure des mines de Paris
Université Paris sciences et lettres (PSL)-Université Paris sciences et lettres (PSL)
équipe RV&RA
Université Paris sciences et lettres (PSL)-Université Paris sciences et lettres (PSL)-MINES ParisTech - École nationale supérieure des mines de Paris
Centre de recherche méthodologique d'architecture (CERMA)
Ambiances architecturales et urbaines (AAU)
Centre National de la Recherche Scientifique (CNRS)-Ministère de la Culture et de la Communication (MCC)-École Centrale de Nantes (ECN)-Centre National de la Recherche Scientifique (CNRS)-Ministère de la Culture et de la Communication (MCC)-École Centrale de Nantes (ECN)
Cybermédia, Interactions, Transdisciplinarité et Ubiquité ( CITU)
Laboratoire Paragraphe (PARAGRAPHE)
Université Paris 8 Vincennes-Saint-Denis (UP8)-Université de Cergy Pontoise (UCP)
Université Paris-Seine-Université Paris-Seine-Université Paris 8 Vincennes-Saint-Denis (UP8)-Université de Cergy Pontoise (UCP)
Université Paris-Seine-Université Paris-Seine
Source :
IEEE Transactions on Industrial Electronics, IEEE Transactions on Industrial Electronics, Institute of Electrical and Electronics Engineers, 2012, 59(10), pp.3998-4004, IEEE Transactions on Industrial Electronics, Institute of Electrical and Electronics Engineers, 2012, 59 (10), pp.3998-4004. ⟨10.1109/TIE.2011.2171173⟩
Publication Year :
2012
Publisher :
Institute of Electrical and Electronics Engineers (IEEE), 2012.

Abstract

As stereoscopic devices become widely used (immersion-based working environments, stereoscopically viewed movies, autostereoscopic screens, etc), exposure to stereoscopic images can become lengthy, and some eyestrain can set in. We propose a method for reducing eyestrain induced by stereoscopic vision. After reviewing sources of eyestrain linked to stereoscopic vision, we will focus on one of these sources: images with high-frequency contents associated with large disparities. We will put forward an algorithm for removing irritating high frequencies in high disparity zones (i.e., for virtual objects appearing far from the real screen level). We will elaborate on our testing protocol to establish that our processing reduces eyestrain caused by stereoscopic vision, both objectively and subjectively. We will subsequently quantify the positive effects of our algorithm on the relief of eyestrain. As our processing alters the visual quality of the virtual world, we propose a new adaptation of our method to remove this drawback by coupling an eye tracking to our original processing to keep visual quality on the focus point.

Details

ISSN :
15579948 and 02780046
Volume :
59
Database :
OpenAIRE
Journal :
IEEE Transactions on Industrial Electronics
Accession number :
edsair.doi.dedup.....2cab1cd370d86cd3d7e6b43684cebd2b
Full Text :
https://doi.org/10.1109/tie.2011.2171173