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User-Centred BCI Videogame Design
- Source :
- Handbook of Digital Games and Entertainment Technologies, R. Nakatsu and M. Rauterberg and P. Ciancarini. Handbook of Digital Games and Entertainment Technologies, Springer, 2015, ⟨10.1007/978-981-4560-52-8_3-1⟩, Handbook of Digital Games and Entertainment Technologies ISBN: 9789814560528
- Publication Year :
- 2015
- Publisher :
- HAL CCSD, 2015.
-
Abstract
- International audience; This chapter aims to offer a user-centred methodological framework to guide the design and evaluation of Brain-Computer Interface videogames. This framework is based on the contributions of ergonomics to ensure these games are well suited for their users (i.e., players). It provides methods, criteria and metrics to complete the different phases required by ae human-centred design process. This aims to understand the context of use, specify the user needs and evaluate the solutions in order to define design choices. Several ergonomic methods (e.g., interviews, longitudinal studies, user based testing), objective metrics (e.g., task success, number of errors) and subjective metrics (e.g., mark assigned to an item) are suggested to define and measure the usefulness, usability, acceptability, hedonic qualities, appealingness, emotions related to user experience, immersion and presence to be respected. The benefits and contributions of the user centred framework for the ergonomic design of these Brain-Computer Interface Videogames are discussed.
- Subjects :
- Multimedia
business.industry
Computer science
05 social sciences
Human factors and ergonomics
Usability
computer.software_genre
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
03 medical and health sciences
0302 clinical medicine
User experience design
Human–computer interaction
[SCCO.PSYC]Cognitive science/Psychology
Design process
0501 psychology and cognitive sciences
[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]
business
User needs
computer
050107 human factors
030217 neurology & neurosurgery
Brain–computer interface
Subjects
Details
- Language :
- English
- ISBN :
- 978-981-4560-52-8
- ISBNs :
- 9789814560528
- Database :
- OpenAIRE
- Journal :
- Handbook of Digital Games and Entertainment Technologies, R. Nakatsu and M. Rauterberg and P. Ciancarini. Handbook of Digital Games and Entertainment Technologies, Springer, 2015, ⟨10.1007/978-981-4560-52-8_3-1⟩, Handbook of Digital Games and Entertainment Technologies ISBN: 9789814560528
- Accession number :
- edsair.doi.dedup.....2d0dbba0d7dc2e16dce5f1688142c958
- Full Text :
- https://doi.org/10.1007/978-981-4560-52-8_3-1⟩