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Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept

Authors :
Guillaume Loup
Jean-Yves Didier
Jonathan Degand
Informatique, BioInformatique, Systèmes Complexes (IBISC)
Université d'Évry-Val-d'Essonne (UEVE)-Université Paris-Saclay
Source :
Lecture Notes in Computer Science ISBN: 9783030921811
Publication Year :
2021
Publisher :
HAL CCSD, 2021.

Abstract

International audience; Debriefing and simulation are two complementary and indivisible phases for the use of serious game. However, practices of debriefing vary depending on the objectives and the context. With the advent of new virtual reality simulations, it is interesting to identify methods of debriefing for the trainer and learner in this situation. This paper provides a global review of debriefing in a serious game context and considers the findings tied to a virtual reality context. The purpose of this analysis is to find a proper solution and to use virtual reality technology to improve the debriefing experience. We finally propose a tool for virtual reality simulations that provides an immersive debriefing system that includes a replay system of the simulation occurred as well as a possibility to restart at any moment of the replay. As such, we think that the participant can have a better understandingand reflection of what he/she has experienced as well as a possibility to exploreother choices.

Details

Language :
English
ISBN :
978-3-030-92181-1
ISBNs :
9783030921811
Database :
OpenAIRE
Journal :
Lecture Notes in Computer Science ISBN: 9783030921811
Accession number :
edsair.doi.dedup.....2d75c371bd6f5514c0597ac56805da2a
Full Text :
https://doi.org/10.1007/978-3-030-92182-8_14⟩