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Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept
- Source :
- Lecture Notes in Computer Science ISBN: 9783030921811
- Publication Year :
- 2021
- Publisher :
- HAL CCSD, 2021.
-
Abstract
- International audience; Debriefing and simulation are two complementary and indivisible phases for the use of serious game. However, practices of debriefing vary depending on the objectives and the context. With the advent of new virtual reality simulations, it is interesting to identify methods of debriefing for the trainer and learner in this situation. This paper provides a global review of debriefing in a serious game context and considers the findings tied to a virtual reality context. The purpose of this analysis is to find a proper solution and to use virtual reality technology to improve the debriefing experience. We finally propose a tool for virtual reality simulations that provides an immersive debriefing system that includes a replay system of the simulation occurred as well as a possibility to restart at any moment of the replay. As such, we think that the participant can have a better understandingand reflection of what he/she has experienced as well as a possibility to exploreother choices.
- Subjects :
- Reflection (computer programming)
030504 nursing
Game engine
Computer science
Replay system
Trainer
Debriefing
030208 emergency & critical care medicine
Context (language use)
Serious game
Virtual reality
03 medical and health sciences
0302 clinical medicine
Human–computer interaction
[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]
0305 other medical science
Simulation
Subjects
Details
- Language :
- English
- ISBN :
- 978-3-030-92181-1
- ISBNs :
- 9783030921811
- Database :
- OpenAIRE
- Journal :
- Lecture Notes in Computer Science ISBN: 9783030921811
- Accession number :
- edsair.doi.dedup.....2d75c371bd6f5514c0597ac56805da2a
- Full Text :
- https://doi.org/10.1007/978-3-030-92182-8_14⟩