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' Do you feel in control? ' : Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments

Authors :
Ferran Argelaguet
Anatole Lécuyer
Louis Albert
Camille Jeunet
3D interaction with virtual environments using body and mind (Hybrid)
Inria Rennes – Bretagne Atlantique
Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-MEDIA ET INTERACTIONS (IRISA-D6)
Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA)
Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes)
Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Université de Bretagne Sud (UBS)-École normale supérieure - Rennes (ENS Rennes)-Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-IMT Atlantique (IMT Atlantique)
Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT)-Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes)
Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT)-Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA)
Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Université de Bretagne Sud (UBS)-École normale supérieure - Rennes (ENS Rennes)-CentraleSupélec-Centre National de la Recherche Scientifique (CNRS)-IMT Atlantique (IMT Atlantique)
Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT)
Chair in Brain-Machine Interface [Geneva] (CNBI)
Ecole Polytechnique Fédérale de Lausanne (EPFL)
Université de Bretagne Sud (UBS)-Institut National des Sciences Appliquées - Rennes (INSA Rennes)
Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National de Recherche en Informatique et en Automatique (Inria)-École normale supérieure - Rennes (ENS Rennes)-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes 1 (UR1)
Université de Rennes (UNIV-RENNES)-CentraleSupélec-IMT Atlantique Bretagne-Pays de la Loire (IMT Atlantique)
Institut Mines-Télécom [Paris] (IMT)-Institut Mines-Télécom [Paris] (IMT)-Université de Bretagne Sud (UBS)-Institut National des Sciences Appliquées - Rennes (INSA Rennes)
Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-École normale supérieure - Rennes (ENS Rennes)-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes 1 (UR1)
Source :
IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, 2018, 24 (4), pp.1486-1495. ⟨10.1109/TVCG.2018.2794598⟩, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2018, 24 (4), pp.1486-1495. ⟨10.1109/TVCG.2018.2794598⟩
Publication Year :
2018
Publisher :
HAL CCSD, 2018.

Abstract

International audience; While the Sense of Agency (SoA) has so far been predominantly characterised in VR as a component of the Sense of Embodiment, other communities (e.g., in psychology or neurosciences) have investigated the SoA from a different perspective proposing complementary theories. Yet, despite the acknowledged potential benefits of catching up with these theories a gap remains. This paper first aims to contribute to fill this gap by introducing a theory according to which the SoA can be divided into two components, the feeling and the judgment of agency, and relies on three principles, namely the principles of priority, exclusivity and consistency. We argue that this theory could provide insights on the factors influencing the SoA in VR systems. Second, we propose novel approaches to manipulate the SoA in controlled VR experiments (based on these three principles) as well as to measure the SoA, and more specifically its two components based on neurophysiological markers, using ElectroEncephaloGraphy (EEG). We claim that these approaches would enable us to deepen our understanding of the SoA in VR contexts. Finally, we validate these approaches in an experiment. Our results (N=24) suggest that our approach was successful in manipulating the SoA as the modulation of each of the three principles induced significant decreases of the SoA (measured using questionnaires). In addition, we recorded participants' EEG signals during the VR experiment, and neurophysiological markers of the SoA, potentially reflecting the feeling and judgment of agency specifically, were revealed. Our results also suggest that users' profile, more precisely their Locus of Control (LoC), influences their level of immersion and SoA.

Details

Language :
English
ISSN :
10772626
Database :
OpenAIRE
Journal :
IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Visualization and Computer Graphics, 2018, 24 (4), pp.1486-1495. ⟨10.1109/TVCG.2018.2794598⟩, IEEE Transactions on Visualization and Computer Graphics, Institute of Electrical and Electronics Engineers, 2018, 24 (4), pp.1486-1495. ⟨10.1109/TVCG.2018.2794598⟩
Accession number :
edsair.doi.dedup.....2ddd08994ee09431e23163bd1f0f9120
Full Text :
https://doi.org/10.1109/TVCG.2018.2794598⟩