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Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena
- Source :
- Frontiers in ICT, Vol 3 (2016), Frontiers in information and communication technologies, Frontiers in information and communication technologies, Frontiers Media S.A., 2016, 3, pp.30. ⟨10.3389/fict.2016.00030⟩, Frontiers in information and communication technologies, 2016, 3, pp.30. ⟨10.3389/fict.2016.00030⟩
- Publication Year :
- 2016
- Publisher :
- Frontiers Media S.A., 2016.
-
Abstract
- Interactive systems based on Augmented Reality (AR) and Tangible User Interfaces (TUI) hold great promise for enhancing the learning and understanding of abstract phenomena. In particular, they enable to take advantage of numerical simulation and pedagogical supports, while keeping the learner involved in true physical experimentations. In this paper, we present three examples based on AR and TUI, where the concepts to be learnt are difficult to perceive. The first one, Helios, targets K-12 learners in the field of astronomy. The second one, Hobit is dedicated to experiments in wave optics. Finally, the third one, Teegi, allows one to get to know more about brain activity. These three hybrid interfaces have emerged from a common basis that jointly combines research and development work in the fields of Instructional Design and Human-Computer Interaction, from theoretical to practical aspects. On the basis of investigations carried out in real context of use and on the grounding works in education and HCI which corroborate the design choices that were made, we formalize how and why the hybridization of the real and the virtual enables to leverage the way learners understand intangible phenomena in Sciences education.
- Subjects :
- Computer Networks and Communications
Computer science
[SHS.EDU]Humanities and Social Sciences/Education
Context (language use)
instructional design
02 engineering and technology
computer.software_genre
Field (computer science)
lcsh:QA75.5-76.95
tangible interaction
Artificial Intelligence
Human–computer interaction
human-computer interaction
human–computer interaction
0202 electrical engineering, electronic engineering, information engineering
Leverage (statistics)
[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]
ComputingMilieux_MISCELLANEOUS
education
Multimedia
Instructional design
05 social sciences
050301 education
020207 software engineering
augmented reality
Hardware and Architecture
ICT
Augmented reality
lcsh:Electronic computers. Computer science
User interface
0503 education
computer
Software
Information Systems
Subjects
Details
- Language :
- English
- ISSN :
- 2297198X
- Volume :
- 3
- Database :
- OpenAIRE
- Journal :
- Frontiers in ICT
- Accession number :
- edsair.doi.dedup.....32b462a84ca6be508f9ae1a27ff70d01
- Full Text :
- https://doi.org/10.3389/fict.2016.00030