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Wetting of Porous Solids
- Source :
- IEEE Transactions on Visualization and Computer Graphics. 19:1592-1604
- Publication Year :
- 2013
- Publisher :
- Institute of Electrical and Electronics Engineers (IEEE), 2013.
-
Abstract
- This paper presents a simple, three stage method to simulate the mechanics of wetting of porous solid objects, like sponges and cloth, when they interact with a fluid. In the first stage, we model the absorption of fluid by the object when it comes in contact with the fluid. In the second stage, we model the transport of absorbed fluid inside the object, due to diffusion, as a flow in a deforming, unstructured mesh. The fluid diffuses within the object depending on saturation of its various parts and other body forces. Finally, in the third stage, oversaturated parts of the object shed extra fluid by dripping. The simulation model is motivated by the physics of imbibition of fluids into porous solids in the presence of gravity. It is phenomenologically capable of simulating wicking and imbibition, dripping, surface flows over wet media, material weakening, and volume expansion due to wetting. The model is inherently mass conserving and works for both thin 2D objects like cloth and for 3D volumetric objects like sponges. It is also designed to be computationally efficient and can be easily added to existing cloth, soft body, and fluid simulation pipelines.
- Subjects :
- Body force
Media
Absorption (acoustics)
Gravity (chemistry)
Mechanics Of Wetting
Computer science
Imbibition
Absorption
Diffusion
Volume expansion
Computer Graphics
Image Processing, Computer-Assisted
Computer Simulation
Porosity
Water
Mechanics
Animation
Dispersion
Computer Graphics and Computer-Aided Design
Fracture
Viscous-Liquid
Mesh generation
Signal Processing
Wettability
Flow Through Porous Solids
Fluid
Computer Vision and Pattern Recognition
Wetting
Rheology
Porous medium
Simulation
Algorithms
Software
Model
Subjects
Details
- ISSN :
- 10772626
- Volume :
- 19
- Database :
- OpenAIRE
- Journal :
- IEEE Transactions on Visualization and Computer Graphics
- Accession number :
- edsair.doi.dedup.....3e79ec44bfdd3b16f2589fbd8ed34b77