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Real-Time Prediction of Gamers Behavior Using Variable Order Markov and Big Data Technology: A Case of Study
- Source :
- International Journal of Interactive Multimedia and Artificial Intelligence, Vol 3, Iss 6, Pp 44-51 (2016), e-Archivo. Repositorio Institucional de la Universidad Carlos III de Madrid, instname
- Publication Year :
- 2016
- Publisher :
- Universidad Internacional de La Rioja, 2016.
-
Abstract
- This paper presents the results and conclusions found when predicting the behavior of gamers in commercial videogames datasets. In particular, it uses Variable-Order Markov (VOM) to build a probabilistic model that is able to use the historic behavior of gamers and to infer what will be their next actions. Being able to predict with accuracy the next user's actions can be of special interest to learn from the behavior of gamers, to make them more engaged and to reduce churn rate. In order to support a big volume and velocity of data, the system is built on top of the Hadoop ecosystem, using HBase for real-time processing; and the prediction tool is provided as a service (SaaS) and accessible through a RESTful API. The prediction system is evaluated using a case of study with two commercial videogames, attaining promising results with high prediction accuracies. This work is part of Memento Data Analysis project, co-funded by the Spanish Ministry of Industry, Energy and Tourism with identifier TSI-020601-2012-99 and is supported by the Spanish Ministry of Education, Culture and Sport through FPU fellowship with identifier FPU13/03917
- Subjects :
- Big Data
Statistics and Probability
Service (systems architecture)
Computer Networks and Communications
Computer science
Big data
Real-Time Prediction
02 engineering and technology
Machine learning
computer.software_genre
lcsh:Technology
Artificial Intelligence
0202 electrical engineering, electronic engineering, information engineering
Hidden Markov Models
Informática
Markov chain
lcsh:T
business.industry
Software as a service
User behavior
Behaviour Control and Monitoring
Volume (computing)
020206 networking & telecommunications
Statistical model
Variable-order markov
Real-Time
Computer Science Applications
User Experience
Variable (computer science)
Churn rate
Signal Processing
020201 artificial intelligence & image processing
Computer Vision and Pattern Recognition
Artificial intelligence
Prediction
business
computer
Subjects
Details
- ISSN :
- 19891660
- Volume :
- 3
- Database :
- OpenAIRE
- Journal :
- International Journal of Interactive Multimedia and Artificial Intelligence
- Accession number :
- edsair.doi.dedup.....4914374c85e46e0bd2c400579bab3da4
- Full Text :
- https://doi.org/10.9781/ijimai.2016.367