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Real-Time Prediction of Gamers Behavior Using Variable Order Markov and Big Data Technology: A Case of Study

Authors :
Alejandro Baldominos Gómez
Ignacio Merrero
Yago Saez
Esperanza Albacete
Source :
International Journal of Interactive Multimedia and Artificial Intelligence, Vol 3, Iss 6, Pp 44-51 (2016), e-Archivo. Repositorio Institucional de la Universidad Carlos III de Madrid, instname
Publication Year :
2016
Publisher :
Universidad Internacional de La Rioja, 2016.

Abstract

This paper presents the results and conclusions found when predicting the behavior of gamers in commercial videogames datasets. In particular, it uses Variable-Order Markov (VOM) to build a probabilistic model that is able to use the historic behavior of gamers and to infer what will be their next actions. Being able to predict with accuracy the next user's actions can be of special interest to learn from the behavior of gamers, to make them more engaged and to reduce churn rate. In order to support a big volume and velocity of data, the system is built on top of the Hadoop ecosystem, using HBase for real-time processing; and the prediction tool is provided as a service (SaaS) and accessible through a RESTful API. The prediction system is evaluated using a case of study with two commercial videogames, attaining promising results with high prediction accuracies. This work is part of Memento Data Analysis project, co-funded by the Spanish Ministry of Industry, Energy and Tourism with identifier TSI-020601-2012-99 and is supported by the Spanish Ministry of Education, Culture and Sport through FPU fellowship with identifier FPU13/03917

Details

ISSN :
19891660
Volume :
3
Database :
OpenAIRE
Journal :
International Journal of Interactive Multimedia and Artificial Intelligence
Accession number :
edsair.doi.dedup.....4914374c85e46e0bd2c400579bab3da4
Full Text :
https://doi.org/10.9781/ijimai.2016.367