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Key steps in developing a cognitive vaccine against traumatic flashbacks: visuospatial Tetris versus verbal Pub Quiz
- Source :
- PLoS ONE, PLOS ONE, 5 (11), Article e13706. (2010), PLoS ONE, Vol 5, Iss 11, p e13706 (2010)
- Publication Year :
- 2016
- Publisher :
- Public Library of Science, 2016.
-
Abstract
- Background: Flashbacks (intrusive memories of a traumatic event) are the hallmark feature of Post Traumatic Stress Disorder, however preventative interventions are lacking. Tetris may offer a 'cognitive vaccine' [1] against flashback development after trauma exposure. We previously reported that playing the computer game Tetris soon after viewing traumatic material reduced flashbacks compared to no-task [1]. However, two criticisms need to be addressed for clinical translation: (1) Would all games have this effect via distraction/enjoyment, or might some games even be harmful? (2) Would effects be found if administered several hours post-trauma? Accordingly, we tested Tetris versus an alternative computer game - Pub Quiz - which we hypothesized not to be helpful (Experiments 1 and 2), and extended the intervention interval to 4 hours (Experiment 2).Methodology/Principal Findings: The trauma film paradigm was used as an experimental analog for flashback development in healthy volunteers. In both experiments, participants viewed traumatic film footage of death and injury before completing one of the following: (1) no-task control condition (2) Tetris or (3) Pub Quiz. Flashbacks were monitored for 1 week. Experiment 1: 30 min after the traumatic film, playing Tetris led to a significant reduction in flashbacks compared to no-task control, whereas Pub Quiz led to a significant increase in flashbacks. Experiment 2: 4 hours post-film, playing Tetris led to a significant reduction in flashbacks compared to no-task control, whereas Pub Quiz did not.Conclusions/Significance: First, computer games can have differential effects post-trauma, as predicted by a cognitive science formulation of trauma memory. In both Experiments, playing Tetris post-trauma film reduced flashbacks. Pub Quiz did not have this effect, even increasing flashbacks in Experiment 1. Thus not all computer games are beneficial or merely distracting post-trauma - some may be harmful. Second, the beneficial effects of Tetris are retained at 4 hours post-trauma. Clinically, this delivers a feasible time-window to administer a post-trauma "cognitive vaccine".
- Subjects :
- Adult
Male
Adolescent
Mental Health/Neuropsychiatric Disorders
Motion Pictures
lcsh:Medicine
POSTTRAUMATIC-STRESS-DISORDER, SUPPRESSING UNWANTED MEMORIES, WORKING-MEMORY, AUTOBIOGRAPHICAL MEMORIES, EYE-MOVEMENTS, INTRUSIVE IMAGES, RECONSOLIDATION, INTERFERENCE, PTSD, VIVIDNESS
050105 experimental psychology
Stress Disorders, Post-Traumatic
Young Adult
03 medical and health sciences
0302 clinical medicine
Surveys and Questionnaires
Distraction
Intervention (counseling)
Task Performance and Analysis
Humans
Medicine
0501 psychology and cognitive sciences
lcsh:Science
Neuroscience/Cognitive Neuroscience
Mental Health/Schizophrenia and Other Psychoses
Psychiatry
Neuroscience/Behavioral Neuroscience
Multidisciplinary
Recall
Computers
business.industry
Autobiographical memory
Working memory
lcsh:R
05 social sciences
Traumatic stress
Cognition
Middle Aged
Computer game
Affect
Neuroscience/Psychology
Mental Recall
Cognitive Science
lcsh:Q
Female
business
030217 neurology & neurosurgery
Research Article
Clinical psychology
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- PLoS ONE, PLOS ONE, 5 (11), Article e13706. (2010), PLoS ONE, Vol 5, Iss 11, p e13706 (2010)
- Accession number :
- edsair.doi.dedup.....5930d64ae572558236ae9246d2a0aae5