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Upgrading the self: Technology and the self in the digital games perpetual innovation economy
- Source :
- Convergence: The International Journal of Research into New Media Technologies. 17:307-321
- Publication Year :
- 2011
- Publisher :
- SAGE Publications, 2011.
-
Abstract
- This article explores the upgrade and perpetual innovation economy of digital gaming as it informs understandings and practices of the ‘self’. Upgrade is situated in terms of digital gaming as a globalized techno-cultural industry. Drawing on accounts of governmentality and cultural work, research with digital games design students is drawn on to explore the overlapping twin logics of technological upgrade and work-on-the-self. The games industry-focused higher education context is examined as an environment for becoming a games designer and involving processes of upgrading the self. Having examined processes and practices of upgrading the self in terms of technological skills and personal development/enterprise, the article turns to some of the critical issues around anxiety, industry conventions and working practices.
Details
- ISSN :
- 17487382 and 13548565
- Volume :
- 17
- Database :
- OpenAIRE
- Journal :
- Convergence: The International Journal of Research into New Media Technologies
- Accession number :
- edsair.doi.dedup.....5b4ce8d206053754686550cd477b206d
- Full Text :
- https://doi.org/10.1177/1354856511405758