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May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform

Authors :
Alessandra Antonaci
Marcus Specht
Kim Dirkx
Roland Klemke
RS-Theme Computer-Supported Collaborative Learning
RS-Theme Open Education
Department TELI
RS-Research Line Technology Enhanced Learning Innovations for teaching and learning (TELI) (part of WO program)
RS-Theme Multimodal Learning Experiences
RS-Theme Personalised Learning
RS-Theme Cognitive Processes in Education
RS-Research Line Fostering Effective, Efficient and Enjoyable Learning (FEEEL) (part of WO program)
Department FEEEL
Source :
International Journal of Serious Games, Vol 6, Iss 1 (2019), Antonaci, A, Klemke, R, Dirkx, K J H & Specht, M M 2019, ' May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform ', International Journal of Serious Games, vol. 6, no. 1, pp. 49-70 . https://doi.org/10.17083/ijsg.v6i1.239, International Journal of Serious Games, 6(1), 49-70. Serious Games Society
Publication Year :
2019
Publisher :
Serious Games Society, 2019.

Abstract

Goal achievement is a measure of success; this could be particularly true in Massive Online Open Courses (MOOC), which are approached by a massive audience with an enormous variety of needs. Despite the huge number of MOOC users, it is unlikely to find solutions that allow them to pursue their individual goals. To overcome this issue, we have developed a first prototype of the Stimulated Planning (SP) game element, inspired by the implementation intention theory and by our experience with strategy games. In this study, the SP prototype is presented and its performance assessed via a new combination of three methodologies: usability test, eye tracking and the retrospective think-aloud technique. The results are promising and contribute to the field of gamification of MOOC at three levels: at conceptual level, by introducing and interpreting a new theory for gamification design; at design level, by demonstrating that is possible to design advanced gamification for MOOCs; and at assessment level, by applying a new methodology for MOOC gamification design assessment.

Details

ISSN :
23848766
Volume :
6
Database :
OpenAIRE
Journal :
International Journal of Serious Games
Accession number :
edsair.doi.dedup.....5b7aeb3a00d8b85c25cfedf9e8510be1
Full Text :
https://doi.org/10.17083/ijsg.v6i1.239