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Development and User Satisfaction of 'Plan-It Commander,' a Serious Game for Children with ADHD
- Source :
- Games for health journal, 4(6), 502. Mary Ann Liebert inc, Games for health journal, 4(6), 502-512. Mary Ann Liebert Inc., Games for Health Journal, 4(6), 502-512. Mary Ann Liebert Inc.
- Publication Year :
- 2015
- Publisher :
- Mary Ann Liebert Inc., 2015.
-
Abstract
- The need for engaging treatment approaches within mental health care has led to the application of gaming approaches to existing behavioral training programs (i.e., gamification). Because children with attention deficit/hyperactivity disorder (ADHD) tend to have fewer problems with concentration and engagement when playing digital games, applying game technologies and design approaches to complement treatment may be a useful means to engage this population in their treatment. Unfortunately, gamified training programs currently available for ADHD have been limited in their ability to demonstrate in-game behavior skills that generalize to daily life situations. Therefore, we developed a new serious game (called "Plan-It Commander") that was specifically designed to promote behavioral learning and promotes strategy use in domains of daily life functioning such as time management, planning/organizing, and prosocial skills that are known to be problematic for children with ADHD. An interdisciplinary team contributed to the development of the game. The game's content and approach are based on psychological principles from the Self-Regulation Model, Social Cognitive Theory, and Learning Theory. In this article, game development and the scientific background of the behavioral approach are described, as well as results of a survey (n = 42) to gather user feedback on the first prototype of the game. The findings suggest that participants were satisfied with this game and provided the basis for further development and research to the game. Implications for developing serious games and applying user feedback in game development are discussed.
- Subjects :
- Behavior Control
Male
Health (social science)
media_common.quotation_subject
Population
MEDLINE
Plan (drawing)
Personal Satisfaction
Developmental psychology
Self-Control
Surveys and Questionnaires
Humans
Learning
Time management
education
Child
media_common
education.field_of_study
business.industry
Rehabilitation
Public Health, Environmental and Occupational Health
ComputingMilieux_PERSONALCOMPUTING
Usability
Self-control
Social learning
Social Learning
Computer Science Applications
Prosocial behavior
Video Games
Attention Deficit Disorder with Hyperactivity
business
Psychology
human activities
Reinforcement, Psychology
Subjects
Details
- Language :
- English
- ISSN :
- 21617856 and 2161783X
- Volume :
- 4
- Issue :
- 6
- Database :
- OpenAIRE
- Journal :
- Games for health journal
- Accession number :
- edsair.doi.dedup.....5c62546fcf797c34b3032ee967ab25c8
- Full Text :
- https://doi.org/10.1089/g4h.2015.0021