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Virtually Driving: Are the Driving Environments 'Real Enough' for Exposure Therapy with Accident Victims? An Explorative Study
- Source :
- CyberPsychology & Behavior. 8:532-537
- Publication Year :
- 2005
- Publisher :
- Mary Ann Liebert Inc, 2005.
-
Abstract
- There is a small but growing body of research supporting the effectiveness of computer-generated environments in exposure therapy for driving phobia. However, research also suggests that difficulties can readily arise whereby patients do not immerse in simulated driving scenes. The simulated driving environments are not "real enough" to undertake exposure therapy. This sets a limitation to the use of virtual reality (VR) exposure therapy as a treatment modality for driving phobia. The aim of this study was to investigate if a clinically acceptable immersion/presence rate of >80% could be achieved for driving phobia subjects in computer generated environments by modifying external factors in the driving environment. Eleven patients referred from the Accident and Emergency Department of a general hospital or from their General Practitioner following a motor vehicle accident, who met DSM-IV criteria for Specific Phobia-driving were exposed to a computer-generated driving environment using computer driving games (London Racer/Midtown Madness). In an attempt to make the driving environments "real enough," external factors were modified by (a) projection of images onto a large screen, (b) viewing the scene through a windscreen, (c) using car seats for both driver and passenger, and (d) increasing vibration sense through use of more powerful subwoofers. Patients undertook a trial session involving driving through computer environments with graded risk of an accident. "Immersion/presence" was operationally defined as a subjective rating by the subject that the environment "feels real," together with an increase in subjective units of distress (SUD) ratings of >3 and/or an increase of heart rate of >15 beats per minute (BPM). Ten of 11 (91%) of the driving phobic subjects met the criteria for immersion/presence in the driving environment enabling progression to VR exposure therapy. These provisional findings suggest that the paradigm adopted in this study might be an effective and relatively inexpensive means of developing driving environments "real enough," to make VR exposure therapy a viable treatment modality for driving phobia following a motor vehicle accident (MVA).
- Subjects :
- Adult
Male
Automobile Driving
Engineering
medicine.medical_treatment
Exposure therapy
Applied psychology
Poison control
Virtual reality
Social Environment
Suicide prevention
Occupational safety and health
Traffic psychology
User-Computer Interface
Heart Rate
Injury prevention
Driving phobia
medicine
Humans
Applied Psychology
Simulation
business.industry
Communication
Accidents, Traffic
General Medicine
medicine.disease
Human-Computer Interaction
Phobic Disorders
Female
business
Subjects
Details
- ISSN :
- 15578364 and 10949313
- Volume :
- 8
- Database :
- OpenAIRE
- Journal :
- CyberPsychology & Behavior
- Accession number :
- edsair.doi.dedup.....5e6d329c79bdc2469072dd26b75557f5
- Full Text :
- https://doi.org/10.1089/cpb.2005.8.532