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The Role of Gamification in Participatory Environmental Sensing

Authors :
Maria Palacin-Silva
Jouni Ikonen
Antti Knutas
Chandara Chea
Maria Angela Ferrario
Jari Porras
Lappeenrannan-Lahden teknillinen yliopisto LUT
Lappeenranta-Lahti University of Technology LUT
fi=School of Engineering Science|en=School of Engineering Science
Source :
CHI
Publication Year :
2018
Publisher :
ACM, 2018.

Abstract

Participatory sensing (PS) and citizen science hold promises for a genuinely interactive and inclusive citizen engagement in meaningful and sustained collection of data about social and environmental phenomena. Yet the underlying motivations for public engagement in PS remain still unclear particularly regarding the role of gamification, for which HCI research findings are often inconclusive. This paper reports the findings of an experimental study specifically designed to further understand the effects of gamification on citizen engagement. Our study involved the development and implementation of two versions (gamified and non-gamified) of a mobile application designed to capture lake ice coverage data in the sub-arctic region. Emerging findings indicate a statistically significant effect of gamification on participants' engagement levels in PS. The motivation, approach and results of our study are outlined and implications of the findings for future PS design are reflected. Post-print / Final draft

Details

Database :
OpenAIRE
Journal :
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Accession number :
edsair.doi.dedup.....6124d06ffd0898af33009f5453e8abfd