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Deep Temporal Analysis for Non-Acted Body Affect Recognition
- Source :
- IEEE Transactions on Affective Computing. 13:1366-1377
- Publication Year :
- 2022
- Publisher :
- Institute of Electrical and Electronics Engineers (IEEE), 2022.
-
Abstract
- Affective computing is a field of great interest in many computer vision applications, including video surveillance, behaviour analysis, and human-robot interaction. Most of the existing literature has addressed this field by analysing different sets of face features. However, in the last decade, several studies have shown how body movements can play a key role even in emotion recognition. The majority of these experiments on the body are performed by trained actors whose aim is to simulate emotional reactions. These unnatural expressions differ from the more challenging genuine emotions, thus invalidating the obtained results. In this paper, a solution for basic non-acted emotion recognition based on 3D skeleton and Deep Neural Networks (DNNs) is provided. The proposed work introduces three majors contributions. First, unlike the current state-of-the-art in non-acted body affect recognition, where only static or global body features are considered, in this work also temporal local movements performed by subjects in each frame are examined. Second, an original set of global and time-dependent features for body movement description is provided. Third, to the best of out knowledge, this is the first attempt to use deep learning methods for non-acted body affect recognition. Due to the novelty of the topic, only the UCLIC dataset is currently considered the benchmark for comparative tests. On the latter, the proposed method outperforms all the competitors.
- Subjects :
- FOS: Computer and information sciences
3D skeleton
Computer science
Computer Vision and Pattern Recognition (cs.CV)
Computer Science - Computer Vision and Pattern Recognition
Non-acted affective computing
02 engineering and technology
Machine learning
computer.software_genre
Affect (psychology)
Field (computer science)
03 medical and health sciences
0302 clinical medicine
0202 electrical engineering, electronic engineering, information engineering
Emotion recognition
Set (psychology)
Body movement
business.industry
Deep learning
Novelty
020207 software engineering
Human-Computer Interaction
Benchmark (computing)
Long short-term memory (LSTM)
Artificial intelligence
Automatic emotion recognition
Recurrent neural network (RNN)
business
computer
030217 neurology & neurosurgery
Software
Subjects
Details
- ISSN :
- 23719850
- Volume :
- 13
- Database :
- OpenAIRE
- Journal :
- IEEE Transactions on Affective Computing
- Accession number :
- edsair.doi.dedup.....6652ac39ecd8d7889f2a803df07b3e52
- Full Text :
- https://doi.org/10.1109/taffc.2020.3003816