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Distributed Regret Matching Algorithm for Dynamic Congestion Games with Information Provision
- Source :
- Transportation Research Procedia. :3-12
- Publisher :
- The Authors. Published by Elsevier B.V.
-
Abstract
- The advances in adaptive learning dynamics to pure Nash equilibria in game theory provide promising results for the modeling of selfish agents with limited information in congestion games. In this study, a distributed game-theoretical learning algorithm with real-time information provision for dynamic congestion games is proposed. The learning algorithm is based on the regret matching process by considering a user's previously realised payoffs and real-time information. The numerical studies show that the proposed algorithm can converge to a non-cooperative Nash equilibrium in both static and dynamic congestion networks. Moreover, the proposed algorithm leads to a plausible real-time route choice modeling framework based on a user's perception being updated by incorporating the user's past experience, real-time information and behaviour inertia.
- Subjects :
- Mathematical optimization
Computer Science::Computer Science and Game Theory
Matching (graph theory)
Process (engineering)
route choice
TheoryofComputation_GENERAL
Regret
information
congestion game
symbols.namesake
Nash equilibrium
Economics
symbols
Adaptive learning
distributed learning
regret matching
Game theory
Congestion game
Blossom algorithm
Subjects
Details
- Language :
- English
- ISSN :
- 23521465
- Database :
- OpenAIRE
- Journal :
- Transportation Research Procedia
- Accession number :
- edsair.doi.dedup.....67bb8d99dbd772256454c8e66ae249cd
- Full Text :
- https://doi.org/10.1016/j.trpro.2014.10.110