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On the human evaluation of universal audio adversarial perturbations
- Source :
- Addi. Archivo Digital para la Docencia y la Investigación, instname
- Publication Year :
- 2022
- Publisher :
- Elsevier, 2022.
-
Abstract
- [EN] Human-machine interaction is increasingly dependent on speech communication, mainly due to the remarkable performance of Machine Learning models in speech recognition tasks. However, these models can be fooled by adversarial examples, which are inputs in-tentionally perturbed to produce a wrong prediction without the changes being noticeable to humans. While much research has focused on developing new techniques to generate adversarial perturbations, less attention has been given to aspects that determine whether and how the perturbations are noticed by humans. This question is relevant since high fool-ing rates of proposed adversarial perturbation strategies are only valuable if the perturba-tions are not detectable. In this paper we investigate to which extent the distortion metrics proposed in the literature for audio adversarial examples, and which are commonly applied to evaluate the effectiveness of methods for generating these attacks, are a reliable mea-sure of the human perception of the perturbations. Using an analytical framework, and an experiment in which 36 subjects evaluate audio adversarial examples according to different factors, we demonstrate that the metrics employed by convention are not a reliable measure of the perceptual similarity of adversarial examples in the audio domain. This work was supported by the Basque Government (PRE_2019_1_0128 predoctoral grant, IT1244-19 and project KK-2020/00049 through the ELKARTEK program); the Spanish Ministry of Economy and Competitiveness MINECO (projects TIN2016-78365-R and PID2019-104966GB-I00); and the Spanish Ministry of Science, Innovation and Universities (FPU19/03231 predoctoral grant). The authors would also like to thank to the Intelligent Systems Group (University of the Basque Country UPV/EHU, Spain) for providing the computational resources needed to develop the project, as well as to all the participants that took part in the experiments.
- Subjects :
- General Computer Science
Computer science
business.industry
media_common.quotation_subject
Perturbation (astronomy)
human perception
Perceptual similarity
Machine learning
computer.software_genre
Measure (mathematics)
Domain (software engineering)
adversarial examples
Adversarial system
robust speech recognition
deep neural networks
Distortion
Perception
Artificial intelligence
Speech communication
speech command classification
business
Law
computer
media_common
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- Addi. Archivo Digital para la Docencia y la Investigación, instname
- Accession number :
- edsair.doi.dedup.....698507a6739185f5c1eefa3a3221de74