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Differences between racing and non-racing drivers: A simulator study using eye-tracking
- Source :
- PLoS ONE, PLoS ONE, Vol 12, Iss 11, p e0186871 (2017)
- Publication Year :
- 2017
- Publisher :
- Public Library of Science (PLoS), 2017.
-
Abstract
- Motorsport has developed into a professional international competition. However, limited research is available on the perceptual and cognitive skills of racing drivers. By means of a racing simulator, we compared the driving performance of seven racing drivers with ten non-racing drivers. Participants were tasked to drive the fastest possible lap time. Additionally, both groups completed a choice reaction time task and a tracking task. Results from the simulator showed faster lap times, higher steering activity, and a more optimal racing line for the racing drivers than for the non-racing drivers. The non-racing drivers' gaze behavior corresponded to the tangent point model, whereas racing drivers showed a more variable gaze behavior combined with larger head rotations while cornering. Results from the choice reaction time task and tracking task showed no statistically significant difference between the two groups. Our results are consistent with the current consensus in sports sciences in that task-specific differences exist between experts and novices while there are no major differences in general cognitive and motor abilities.
- Subjects :
- Questionnaires
Male
Eye Movements
Physiology
Visual System
Sensory Physiology
lcsh:Medicine
Transportation
Task (project management)
0302 clinical medicine
Medicine and Health Sciences
lcsh:Science
media_common
Multidisciplinary
Cognition
Transportation Infrastructure
Navigation
Sensory Systems
Sports Science
Research Design
Head Movements
Physical Sciences
Engineering and Technology
Steering
Psychology
Research Article
Sports
Automobile Driving
Cognitive Neuroscience
media_common.quotation_subject
Geometry
Motor Activity
Research and Analysis Methods
Civil Engineering
03 medical and health sciences
Perception
Tangents
Reaction Time
Humans
Computer Simulation
Cognitive skill
Simulation
Behavior
Survey Research
Mechanical Engineering
lcsh:R
Significant difference
Biology and Life Sciences
Eye movement
030229 sport sciences
Gaze
Roads
Cognitive Science
Recreation
Eye tracking
lcsh:Q
Brakes
Mathematics
030217 neurology & neurosurgery
Neuroscience
Subjects
Details
- ISSN :
- 19326203
- Volume :
- 12
- Database :
- OpenAIRE
- Journal :
- PLOS ONE
- Accession number :
- edsair.doi.dedup.....6e1a12f1a4652e0a452335284e9d7fc0