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Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
- Source :
- Theory and Practice of Computer Graphics, Theory and Practice of Computer Graphics, 2003, Birmingham United Kingdom. ⟨10.1109/TPCG.2003.1206939⟩, TPCG
- Publication Year :
- 2003
- Publisher :
- HAL CCSD, 2003.
-
Abstract
- International audience; In games, entertainment, medical and architectural applications , the creation of populated virtual city environments has recently become widespread. In this paper we want to provide a technique that allows the simulation of up to 10,000 pedestrians walking in real-time. Simulation for such environments is difficult as a trade off needs to be found between realism and real-time simulation. This paper presents a pedestrian crowd simulation method aiming at improving the local and global reactions of the pedestrians. The method uses a subdivision of space into a 2D grid for pedestrian-to-pedestrian collision avoidance, while assigning goals to pedestrians to make their trajectories smoother and coherent. Goals are computed automatically and connected into a graph that reflects the structure of the city and triggers a spatial repartition of the density of pedestrians. In order to create realistic reactions when areas become crowded, local directions are stored and updated in real-time, allowing the apparition of pedestrians streams. Combining the different methods contributes to a more realistic model, while keeping a real-time frame rate for up to 10,000 simulated pedestrians.
- Subjects :
- medicine.medical_specialty
Crowd Behaviour
business.industry
Medical simulation
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]
020207 software engineering
02 engineering and technology
Pedestrian
Grid
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
Geography
Human–computer interaction
Real-time simulation
0202 electrical engineering, electronic engineering, information engineering
medicine
Computer Animation
020201 artificial intelligence & image processing
Collision detection
Crowd simulation
business
Crowd psychology
Simulation
Subdivision
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- Theory and Practice of Computer Graphics, Theory and Practice of Computer Graphics, 2003, Birmingham United Kingdom. ⟨10.1109/TPCG.2003.1206939⟩, TPCG
- Accession number :
- edsair.doi.dedup.....7331cf4b475b6458101aa50edf18df93
- Full Text :
- https://doi.org/10.1109/TPCG.2003.1206939⟩