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Studying human behavior with virtual reality: The Unity Experiment Framework
- Source :
- Behavior Research Methods
- Publication Year :
- 2019
- Publisher :
- Springer US, 2019.
-
Abstract
- Virtual reality (VR) systems offer a powerful tool for human behavior research. The ability to create three-dimensional visual scenes and to measure responses to the visual stimuli enables the behavioral researcher to test hypotheses in a manner and scale that were previously unfeasible. For example, a researcher wanting to understand interceptive timing behavior might wish to violate Newtonian mechanics so that objects can move in novel 3-D trajectories. The same researcher might wish to collect such data with hundreds of participants outside the laboratory, and the use of a VR headset makes this a realistic proposition. The difficulty facing the researcher is that sophisticated 3-D graphics engines (e.g., Unity) have been created for game designers rather than behavioral scientists. To overcome this barrier, we have created a set of tools and programming syntaxes that allow logical encoding of the common experimental features required by the behavioral scientist. The Unity Experiment Framework (UXF) allows researchers to readily implement several forms of data collection and provides them with the ability to easily modify independent variables. UXF does not offer any stimulus presentation features, so the full power of the Unity game engine can be exploited. We use a case study experiment, measuring postural sway in response to an oscillating virtual room, to show that UXF can replicate and advance upon behavioral research paradigms. We show that UXF can simplify and speed up the development of VR experiments created in commercial gaming software and facilitate the efficient acquisition of large quantities of behavioral research data.
- Subjects :
- Adult
Visual perception
Adolescent
Computer science
media_common.quotation_subject
Headset
Behavioural sciences
Experimental and Cognitive Psychology
Virtual reality
050105 experimental psychology
Article
03 medical and health sciences
Experiment
User-Computer Interface
Young Adult
0302 clinical medicine
Software
Arts and Humanities (miscellaneous)
Human–computer interaction
Developmental and Educational Psychology
Humans
0501 psychology and cognitive sciences
Graphics
Child
General Psychology
media_common
Behavior
Variables
Data collection
Unity
Toolkit
business.industry
05 social sciences
Virtual Reality
Psychology (miscellaneous)
business
030217 neurology & neurosurgery
Behavioral Research
Subjects
Details
- Language :
- English
- ISSN :
- 15543528 and 1554351X
- Volume :
- 52
- Issue :
- 2
- Database :
- OpenAIRE
- Journal :
- Behavior Research Methods
- Accession number :
- edsair.doi.dedup.....79463f37c4e4cf635c7704cdb9759967