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Sharing spatial information in a virtual environment: How do visual cues and configuration influence spatial coding and mental workload?
- Source :
- Virtual Reality, Virtual Reality, Springer Verlag, 2020, 24 (4), pp.695-712. ⟨10.1007/s10055-020-00430-0⟩, Virtual Reality, Springer Verlag, In press, ⟨10.1007/s10055-020-00430-0⟩
- Publication Year :
- 2020
- Publisher :
- HAL CCSD, 2020.
-
Abstract
- International audience; When sharing virtual collaborative environments, operators exchange spatial statements that refer to the objects’ positions in the virtual space. If operators are to understand each other, they need to develop a common spatial frame of reference and then choose a space coding to describe the objects’ positions. In this paper, we consider how the content of a virtual environment can influence communication between users. We designed two studies in which one participant (the speaker) had to indicate the position of one object to another participant (the addressee). The virtual environment was sometimes enriched by additional (proximal and distal) visual cues. In study 1, we considered statements production. We observed that the speakers most often used the avatar of their partner as a spatial reference to indicate a localization in the virtual space (i.e., Addressee-Centered coding) despite it increases their mental workload. Nevertheless, in complex situations, they also used distal cues to speak to the addressees (i.e., Exocentric coding of the space). In study 2, we considered statements comprehension. Addressee-Centered coding and Exocentric coding were used by the speakers in various spatial configurations to indicate the object position. We observed that Exocentric coding is the most difficult to manage for the addressee. These results indicate that speakers implemented the principle of less collaborative effort by adopting a way of exchanging information based on an asymmetrical cognitive cost, taking into consideration each other’s difficulties. This allows a balanced mental workload to be maintained between the two operators throughout the task.
- Subjects :
- Endocentric and exocentric
Computer science
[SHS.PSY]Humanities and Social Sciences/Psychology
02 engineering and technology
Virtual reality
computer.software_genre
Virtual environments
Human–computer interaction
0202 electrical engineering, electronic engineering, information engineering
0501 psychology and cognitive sciences
Spatial analysis
Sensory cue
050107 human factors
Spatial coding
05 social sciences
Least collaborative effort
020207 software engineering
Workload
Computer Graphics and Computer-Aided Design
Mental workload
Human-Computer Interaction
Comprehension
Virtual machine
computer
Software
Coding (social sciences)
Common spatial frame of reference
Subjects
Details
- Language :
- English
- ISSN :
- 13594338 and 14349957
- Database :
- OpenAIRE
- Journal :
- Virtual Reality, Virtual Reality, Springer Verlag, 2020, 24 (4), pp.695-712. ⟨10.1007/s10055-020-00430-0⟩, Virtual Reality, Springer Verlag, In press, ⟨10.1007/s10055-020-00430-0⟩
- Accession number :
- edsair.doi.dedup.....79888a5ae71f1c794710d41cc5a8ea0e
- Full Text :
- https://doi.org/10.1007/s10055-020-00430-0⟩