Back to Search
Start Over
Sponsoring Esports to Improve Brand Image
- Source :
- Scientific Annals of Economics and Business, Vol 67, Iss 4, Pp 495-515 (2020)
- Publication Year :
- 2020
- Publisher :
- Editura Universităţii „Alexandru Ioan Cuza” din Iaşi / Alexandru Ioan Cuza University of Iasi Publishing house, 2020.
-
Abstract
- This research aimed to identify how esports sponsorships affect the sponsors’ brand image. An exploratory focus was adopted along with a convergent-parallel mixed method with equal status. Twenty-two experts in esports sponsorships were interviewed and 5,638 esports fans were surveyed. Quantitative data was processed on SPSS 25 and qualitative data on NVivo 10. The two data sets were analysed separately from one another, but the results were interpreted together and given the same level of importance. The results showed that all experts believe that sponsoring esports can positively affect the sponsors’ brand image and roughly one-third of fans perceive more positively a small number of brands as a result of them sponsoring esports. This image improvement is, however, dependent on multiple variables, including activation strategy, brand type, and target audience. The findings are relevant for academics and companies looking to better understand the brand image effects of sponsoring esports.
- Subjects :
- 05 social sciences
Target audience
Advertising
Qualitative property
030206 dentistry
lcsh:Business
General Business, Management and Accounting
050601 international relations
0506 political science
03 medical and health sciences
0302 clinical medicine
Brand image
brand image
marketing
esports
sponsorship
branding
Psychology
lcsh:HF5001-6182
General Economics, Econometrics and Finance
Subjects
Details
- Language :
- English
- ISSN :
- 25013165
- Volume :
- 67
- Issue :
- 4
- Database :
- OpenAIRE
- Journal :
- Scientific Annals of Economics and Business
- Accession number :
- edsair.doi.dedup.....7bbe922632ef5deee4c96750afc28f90