Back to Search Start Over

INGREDIBLE : A platform for full body interaction between human and virtual agent that improves co-presence

Authors :
Pierre De Loor
Julien Soler
Romain Richard
Elisabetta Bevacqua
Lab-STICC_ENIB_CID_IHSEV
Laboratoire des sciences et techniques de l'information, de la communication et de la connaissance (Lab-STICC)
École Nationale d'Ingénieurs de Brest (ENIB)-Université de Bretagne Sud (UBS)-Université de Brest (UBO)-Télécom Bretagne-Institut Brestois du Numérique et des Mathématiques (IBNM)
Université de Brest (UBO)-Université européenne de Bretagne - European University of Brittany (UEB)-École Nationale Supérieure de Techniques Avancées Bretagne (ENSTA Bretagne)-Institut Mines-Télécom [Paris] (IMT)-Centre National de la Recherche Scientifique (CNRS)-École Nationale d'Ingénieurs de Brest (ENIB)-Université de Bretagne Sud (UBS)-Université de Brest (UBO)-Télécom Bretagne-Institut Brestois du Numérique et des Mathématiques (IBNM)
Université de Brest (UBO)-Université européenne de Bretagne - European University of Brittany (UEB)-École Nationale Supérieure de Techniques Avancées Bretagne (ENSTA Bretagne)-Institut Mines-Télécom [Paris] (IMT)-Centre National de la Recherche Scientifique (CNRS)
Virtualys
ANR
Sotiris Manitsaris
ACM
ANR-12-CORD-0001,INGREDIBLE,INteraction Gestuelle cREDIBLE(2012)
Source :
Proceedings of the 3rd International Symposium on Movement and Computing, MOCO 2016 : 3rd International Symposium on Movement and Computing, MOCO 2016 : 3rd International Symposium on Movement and Computing, Sotiris Manitsaris Jul 2016, Thessaloniki, Greece. ⟨10.1145/2948910.2948943⟩, MOCO
Publication Year :
2016
Publisher :
HAL CCSD, 2016.

Abstract

International audience; This paper presents a platform dedicated to a full body interaction between a virtual agent and human or between two virtual agents. It is based on the notion of coupling and the metaphor of the alive communication that come from studies in psychology. The platform, based on a modular architecture , is composed of modules that communicate through messages. Four modules have been implemented for human tracking, motion analysis, decision computation and rendering. The paper describes all of them. Part of the decision module is generic, that is it could be used for different interactions based on sensorimotor, while part of it is strictly dependent on the type of scenario one wants to obtain. An application example for a fitness exergame scenario is also presented in this work.

Details

Language :
English
Database :
OpenAIRE
Journal :
Proceedings of the 3rd International Symposium on Movement and Computing, MOCO 2016 : 3rd International Symposium on Movement and Computing, MOCO 2016 : 3rd International Symposium on Movement and Computing, Sotiris Manitsaris Jul 2016, Thessaloniki, Greece. ⟨10.1145/2948910.2948943⟩, MOCO
Accession number :
edsair.doi.dedup.....80884a9646b2e3504a8d27858013a72c
Full Text :
https://doi.org/10.1145/2948910.2948943⟩