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Proposed Framework for Combining Gamification Elements with Open Learner Model in a Collaborative e-Learning System for Programming Course
- Source :
- Journal of Computing Research and Innovation, Vol 2, Iss 4, Pp 48-52 (2018)
- Publication Year :
- 2018
- Publisher :
- Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA Perlis, 2018.
-
Abstract
- The main objective of the proposed framework that combines gamification and open learner model is to increase students’ engagement in learning programming via virtual computer environ ment, thus enabling them to learn cooperatively and helps them to increase awareness of their own performance. The framework proposed the development of an e - Learning system that includes gamification elements such as the users’ level and leaderboard to di splay users’ achievements and rewards. Meanwhile, in order to increase students’ awareness of their own milestone in the programming course, the framework also included the Open Learnel Model, which shows the students’ milestones via the skills meters. T his project also proposed the use of Web 2.0 elements such as chat rooms to allow collaboration and group discussions over the Internet.
- Subjects :
- Multimedia
business.industry
Computer science
lcsh:T
E-learning (theory)
General Medicine
open learner model
computer.software_genre
Learning programming
lcsh:Technology
Course (navigation)
Virtual machine
lcsh:Technology (General)
Milestone (project management)
ComputingMilieux_COMPUTERSANDEDUCATION
Web application
lcsh:T1-995
The Internet
gamification
lcsh:Probabilities. Mathematical statistics
business
lcsh:QA273-280
computer
web-based application
e-learning
Subjects
Details
- Language :
- English
- ISSN :
- 26008793
- Volume :
- 2
- Issue :
- 4
- Database :
- OpenAIRE
- Journal :
- Journal of Computing Research and Innovation
- Accession number :
- edsair.doi.dedup.....835177eb763c187dc26d22a6f1c7e9e1