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Determining Solution Space Characteristics for Real-Time Strategy Games and Characterizing Winning Strategies

Authors :
Kurt Weissgerber
Brett J. Borghetti
Gilbert L. Peterson
Gary B. Lamont
Source :
International Journal of Computer Games Technology, Vol 2011 (2011)
Publication Year :
2011
Publisher :
Hindawi Limited, 2011.

Abstract

The underlying goal of a competing agent in a discrete real-time strategy (RTS) game is to defeat an adversary. Strategic agents or participants must define an a priori plan to maneuver their resources in order to destroy the adversary and the adversary's resources as well as secure physical regions of the environment. This a priori plan can be generated by leveraging collected historical knowledge about the environment. This knowledge is then employed in the generation of a classification model for real-time decision-making in the RTS domain. The best way to generate a classification model for a complex problem domain depends on the characteristics of the solution space. An experimental method to determine solution space (search landscape) characteristics is through analysis of historical algorithm performance for solving the specific problem. We select a deterministic search technique and a stochastic search method for a priori classification model generation. These approaches are designed, implemented, and tested for a specific complex RTS game, Bos Wars. Their performance allows us to draw various conclusions about applying a competing agent in complex search landscapes associated with RTS games.

Details

ISSN :
16877055 and 16877047
Volume :
2011
Database :
OpenAIRE
Journal :
International Journal of Computer Games Technology
Accession number :
edsair.doi.dedup.....835a92b57dde4273936d9033ee3cc190
Full Text :
https://doi.org/10.1155/2011/834026