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Multi-cut αβ-pruning in game-tree search
- Source :
- Theoretical Computer Science. 252:177-196
- Publication Year :
- 2001
- Publisher :
- Elsevier BV, 2001.
-
Abstract
- The efficiency of the αβ-algorithm as a minimax search procedure can be attributed to its effective pruning at the so-called cut-nodes; ideally only one move is examined there to establish the minimax value. This paper explores the benefits of investing additional search effort at cut-nodes by also expanding some of the remaining moves. Our results show a strong correlation between the number of promising move alternatives at cut-nodes and a new principal variation emerging. Furthermore, a new forward-pruning method is introduced that uses this additional information to ignore potentially futile subtrees. We also provide experimental results with the new pruning method in the domain of chess.
- Subjects :
- Mathematical optimization
General Computer Science
Principal variation search
Principal (computer security)
Pruning (decision trees)
Variation (game tree)
Minimax
Late Move Reductions
Computer Science(all)
Theoretical Computer Science
Domain (software engineering)
Mathematics
Killer heuristic
Subjects
Details
- ISSN :
- 03043975
- Volume :
- 252
- Database :
- OpenAIRE
- Journal :
- Theoretical Computer Science
- Accession number :
- edsair.doi.dedup.....8acf63e4a2e291a6390ffcb327a3d778
- Full Text :
- https://doi.org/10.1016/s0304-3975(00)00081-5