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Multi-cut αβ-pruning in game-tree search

Authors :
Yngvi Björnsson
Tony Marsland
Source :
Theoretical Computer Science. 252:177-196
Publication Year :
2001
Publisher :
Elsevier BV, 2001.

Abstract

The efficiency of the αβ-algorithm as a minimax search procedure can be attributed to its effective pruning at the so-called cut-nodes; ideally only one move is examined there to establish the minimax value. This paper explores the benefits of investing additional search effort at cut-nodes by also expanding some of the remaining moves. Our results show a strong correlation between the number of promising move alternatives at cut-nodes and a new principal variation emerging. Furthermore, a new forward-pruning method is introduced that uses this additional information to ignore potentially futile subtrees. We also provide experimental results with the new pruning method in the domain of chess.

Details

ISSN :
03043975
Volume :
252
Database :
OpenAIRE
Journal :
Theoretical Computer Science
Accession number :
edsair.doi.dedup.....8acf63e4a2e291a6390ffcb327a3d778
Full Text :
https://doi.org/10.1016/s0304-3975(00)00081-5