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Chess databases as a research vehicle in psychology: Modeling large data
- Source :
- Behavior Research Methods
- Publication Year :
- 2016
- Publisher :
- Springer Science and Business Media LLC, 2016.
-
Abstract
- The game of chess has often been used for psychological investigations, particularly in cognitive science. The clear-cut rules and well-defined environment of chess provide a model for investigations of basic cognitive processes, such as perception, memory, and problem solving, while the precise rating system for the measurement of skill has enabled investigations of individual differences and expertise-related effects. In the present study, we focus on another appealing feature of chess — namely, the large archive databases associated with the game. The German national chess database presented in this study represents a fruitful ground for the investigation of multiple longitudinal research questions, since it collects the data of over 130,000 players and spans over 25 years. The German chess database collects the data of all players, including hobby players, and all tournaments played. This results in a rich and complete collection of the skill, age, and activity of the whole population of chess players in Germany. The database therefore complements the commonly used expertise approach in cognitive science by opening up new possibilities for the investigation of multiple factors that underlie expertise and skill acquisition. Since large datasets are not common in psychology, their introduction also raises the question of optimal and efficient statistical analysis. We offer the database for download and illustrate how it can be used by providing concrete examples and a step-by-step tutorial using different statistical analyses on a range of topics, including skill development over the lifetime, birth cohort effects, effects of activity and inactivity on skill, and gender differences.
- Subjects :
- Databases, Factual
Computer science
Download
media_common.quotation_subject
Population
Experimental and Cognitive Psychology
Expertise
Models, Psychological
computer.software_genre
Article
Large datasets
050105 experimental psychology
Dreyfus model of skill acquisition
German
03 medical and health sciences
0302 clinical medicine
Games, Recreational
Arts and Humanities (miscellaneous)
Memory
Germany
Perception
Developmental and Educational Psychology
Feature (machine learning)
Gender differences
Humans
0501 psychology and cognitive sciences
Longitudinal dataset
education
Psychology(all)
General Psychology
media_common
education.field_of_study
Focus (computing)
Database
G300
05 social sciences
ComputingMilieux_PERSONALCOMPUTING
Cognition
language.human_language
C800
language
Chess
Cognitive Science
Psychology (miscellaneous)
Nonlinear analysis
Skill development
computer
030217 neurology & neurosurgery
Subjects
Details
- ISSN :
- 15543528 and 1554351X
- Volume :
- 49
- Database :
- OpenAIRE
- Journal :
- Behavior Research Methods
- Accession number :
- edsair.doi.dedup.....8c99647fa9afc6d725070c52523c9df9
- Full Text :
- https://doi.org/10.3758/s13428-016-0782-5