Cite
Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters
MLA
Zeng, Y., et al. “Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters.” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 16, Oct. 2020, pp. 308–14. EBSCOhost, https://doi.org/10.1609/aiide.v16i1.7446.
APA
Zeng, Y., Lei, D., Li, B., Jiang, G., Emilio Ferrara, & Zyda, M. (2020). Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 16, 308–314. https://doi.org/10.1609/aiide.v16i1.7446
Chicago
Zeng, Y., D. Lei, B. Li, G. Jiang, Emilio Ferrara, and M. Zyda. 2020. “Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters.” Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 16 (October): 308–14. doi:10.1609/aiide.v16i1.7446.