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Strategy Representation by Decision Trees in Reactive Synthesis

Authors :
Jan Křetínský
Tomáš Brázdil
Krishnendu Chatterjee
Viktor Toman
Source :
Tools and Algorithms for the Construction and Analysis of Systems ISBN: 9783319899596, TACAS (1), Tools and Algorithms for the Construction and Analysis of Systems-24th International Conference, TACAS 2018, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2018, Thessaloniki, Greece, April 14-20, 2018, Proceedings, Part I, Lecture Notes in Computer Science, Lecture Notes in Computer Science-Tools and Algorithms for the Construction and Analysis of Systems
Publication Year :
2018
Publisher :
Springer International Publishing, 2018.

Abstract

Graph games played by two players over finite-state graphs are central in many problems in computer science. In particular, graph games with \(\omega \)-regular winning conditions, specified as parity objectives, which can express properties such as safety, liveness, fairness, are the basic framework for verification and synthesis of reactive systems. The decisions for a player at various states of the graph game are represented as strategies. While the algorithmic problem for solving graph games with parity objectives has been widely studied, the most prominent data-structure for strategy representation in graph games has been binary decision diagrams (BDDs). However, due to the bit-level representation, BDDs do not retain the inherent flavor of the decisions of strategies, and are notoriously hard to minimize to obtain succinct representation. In this work we propose decision trees for strategy representation in graph games. Decision trees retain the flavor of decisions of strategies and allow entropy-based minimization to obtain succinct trees. However, decision trees work in settings (e.g., probabilistic models) where errors are allowed, and overfitting of data is typically avoided. In contrast, for strategies in graph games no error is allowed, and the decision tree must represent the entire strategy. We develop new techniques to extend decision trees to overcome the above obstacles, while retaining the entropy-based techniques to obtain succinct trees. We have implemented our techniques to extend the existing decision tree solvers. We present experimental results for problems in reactive synthesis to show that decision trees provide a much more efficient data-structure for strategy representation as compared to BDDs.

Details

ISBN :
978-3-319-89959-6
978-3-319-89960-2
ISSN :
03029743 and 16113349
ISBNs :
9783319899596 and 9783319899602
Database :
OpenAIRE
Journal :
Tools and Algorithms for the Construction and Analysis of Systems ISBN: 9783319899596, TACAS (1), Tools and Algorithms for the Construction and Analysis of Systems-24th International Conference, TACAS 2018, Held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2018, Thessaloniki, Greece, April 14-20, 2018, Proceedings, Part I, Lecture Notes in Computer Science, Lecture Notes in Computer Science-Tools and Algorithms for the Construction and Analysis of Systems
Accession number :
edsair.doi.dedup.....93371937e7a6c9e1910571476ea0bbb6
Full Text :
https://doi.org/10.1007/978-3-319-89960-2_21