Back to Search Start Over

A new adaptation lever in 360° video streaming

Authors :
Lucile Sassatelli
Thomas Fisichella
Marco Winckler
Ramon Aparicio
Anne-Marie Pinna-Déry
Laboratoire d'Informatique, Signaux, et Systèmes de Sophia-Antipolis (I3S) / Equipe SIGNET
Signal, Images et Systèmes (Laboratoire I3S - SIS)
Laboratoire d'Informatique, Signaux, et Systèmes de Sophia Antipolis (I3S)
Université Nice Sophia Antipolis (... - 2019) (UNS)
COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)-Université Nice Sophia Antipolis (... - 2019) (UNS)
COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)-Laboratoire d'Informatique, Signaux, et Systèmes de Sophia Antipolis (I3S)
COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)
COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)
Scalable and Pervasive softwARe and Knowledge Systems (Laboratoire I3S - SPARKS)
Laboratoire d'Informatique, Signaux, et Systèmes de Sophia-Antipolis (I3S) / Equipe RAINBOW
ACTIVATE
ANR-15-IDEX-0001,UCA JEDI,Idex UCA JEDI(2015)
ANR-17-EURE-0004,UCA DS4H,UCA Systèmes Numériques pour l'Homme(2017)
Source :
NOSSDAV, HAL, 29th Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV'19), 29th Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV'19), Jun 2019, Amherst, MA, United States
Publication Year :
2019
Publisher :
ACM, 2019.

Abstract

International audience; Despite exciting prospects, the development of 360 • videos is persistently hindered by the difficulty to stream them. To reduce the data rate, existing streaming strategies adapt the video rate to the user's Field of View (FoV), but the difficulty of predicting the FoV and persistent lack of bandwidth are important obstacles to achieve best experience. In this article we exploit the recent findings on human attention in VR to introduce a new additional degree of freedom for the streaming algorithm to leverage: Virtuall Walls (VWs) are designed to translate bandwidth limitation into a new type of impairment allowing to preserve the visual quality by subtly limiting the user's freedom in well-chosen periods. We carry out experiments with 18 users and confirm that, if the VW is positioned after the exploration phase in scenes with concentrated saliency, a substantial fraction of users seldom perceive it. With a double-stimulus approach, we show that, compared with a reference with no VW consuming the same amount of data, VW can improve the quality of experience. Simulation of different FoV-based streaming adaptations with and without VW show that VW enables reduction in stalls and increases quality in FoV.

Details

Database :
OpenAIRE
Journal :
Proceedings of the 29th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video
Accession number :
edsair.doi.dedup.....933f4d7bf057aa6f3b7233b4b689f0d8