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Introducing: The Game Jam License

Authors :
Kai Erenli
Gorm Lai
William Latham
Foaad Khosmood
Source :
FDG, Proceedings of The Fourteenth International Conference on the Foundations of Digital Games
Publication Year :
2019
Publisher :
arXiv, 2019.

Abstract

Since their inception at the Indie Game Jam1 in 2002, a significant\ud part of game jams has been knowledge sharing and showcasing\ud ideas and work to peers. While various licensing mechanisms have\ud been used for game jams throughout the years, there has never been\ud a licence uniquely designed for artifacts created during a game jam.\ud In this paper, we present to the community the Game Jam License\ud (GJL) which is designed to facilitate that sharing and knowledge\ud transfer, while making sure the original creators retain commercial\ud rights. The Global Game Jam2, since 2009, strives to formalise sharing\ud in a similar manner, by having jammers upload and license their\ud creations under Creative Commons3 Non Commercial Share Alike\ud 3.0 free license. However, the CC family of licenses is not well suited\ud for software. CC is not compatible with most other licenses, and\ud introduces a legal grey area with the division between commercial\ud and non-commercial use. Moreover, open source licences like GPL\ud are well suited for source code, but not for art and design content.\ud Instead the GJL presented in this paper, aims to uphold the original\ud ideas of game jams (sharing and knowledge transfer), while still\ud allowing the original team to hold on to all rights to their creation,\ud without any of the deficiencies of the CC family of licenses.

Details

Database :
OpenAIRE
Journal :
FDG, Proceedings of The Fourteenth International Conference on the Foundations of Digital Games
Accession number :
edsair.doi.dedup.....a999e5cb3f779ad0dcc7f8814e260a30
Full Text :
https://doi.org/10.48550/arxiv.1908.11459