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VR Biology, an interdisciplinary and international student project towards an inquiry-based pedagogy
- Source :
- Gomes, T D P, Goei, S L, Van Joolingen, W & Cai, Y 2016, VR Biology, an interdisciplinary and international student project towards an inquiry-based pedagogy . in Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016 . Association for Computing Machinery, Inc, pp. 169-171, 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, Zhuhai, China, 3/12/16 . https://doi.org/10.1145/3014033.3014044, Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, 169. Association for Computing Machinery, STARTPAGE=169;TITLE=Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, 169-171, STARTPAGE=169;ENDPAGE=171;TITLE=Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
- Publication Year :
- 2016
-
Abstract
- Education in Science, Technology, Engineering, and Mathematics (STEM) is moving towards a more inquiry-based, and creativity stimulating pedagogy. Part of a curriculum based on such pedagogies should be challenging learning activities that engage students in investigation. At the same time, it is imperative that such activities are developed and validated in collaboration with the teachers who should incorporate them in their lesson planning. In this contribution we propose to develop innovative lessons in which such learning activities are embedded via the professional development method of Lesson Study with teachers Biology in (initial) teacher training in the Netherlands in close collaboration with students Mechanical Engineering in Singapore. Within this project both student groups will be using a model-based and VR-enabled solution created through an interdisciplinary and international collaboration between the Netherlands and Singapore.
- Subjects :
- Technology
Computer science
Model based simulation
media_common.quotation_subject
Biology
Virtual reality
Inquiry-based pedagogy for biology
SDG 17 - Partnerships for the Goals
Lesson Study
0504 sociology
Artificial Intelligence
Pedagogy
ComputingMilieux_COMPUTERSANDEDUCATION
Business
Curriculum
media_common
Models in Biology
05 social sciences
Professional development
Virtual Reality
050401 social sciences methods
050301 education
Education in Science
Creativity
Computer Graphics and Computer-Aided Design
Computer Science Applications
Engineering and Mathematics
Business, Management and Accounting (miscellaneous)
Computer Vision and Pattern Recognition
Management and Accounting (miscellaneous)
Lesson study
0503 education
SDG 4 - Quality Education
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- Gomes, T D P, Goei, S L, Van Joolingen, W & Cai, Y 2016, VR Biology, an interdisciplinary and international student project towards an inquiry-based pedagogy . in Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016 . Association for Computing Machinery, Inc, pp. 169-171, 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, Zhuhai, China, 3/12/16 . https://doi.org/10.1145/3014033.3014044, Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, 169. Association for Computing Machinery, STARTPAGE=169;TITLE=Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016, 169-171, STARTPAGE=169;ENDPAGE=171;TITLE=Proceedings of the 3rd Asia-Europe Symposium on Simulation and Serious Gaming-15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
- Accession number :
- edsair.doi.dedup.....ada91abfa54c8fcac9b7ce4356d0a1c4
- Full Text :
- https://doi.org/10.1145/3014033.3014044