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Exploiting Users Natural Competitiveness to Promote Physical Activity
- Source :
- Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783319496542, eHealth 360°
- Publication Year :
- 2016
- Publisher :
- Springer International Publishing, 2016.
-
Abstract
- ClimbTheWorld is a serious game to promote physical activity, by asking users to climb stairs, simulating the climbing of a real building. In this paper, we describe the complete redesign of the game to improve its persuasion capability, by adding collaboration and competition between users, and micro-goals to encourage the user to do not give up. Our experiments show that the game is really effective in incentivizing people in taking stairs, in particular singleplayer modes increased the average amount of stairsteps made of about 61%, while multiplayer modes of about 64%.
- Subjects :
- Mobile computing
Persuasive technology
Serious games
Engineering
Persuasion
Computer Networks and Communications
business.industry
media_common.quotation_subject
ComputingMilieux_PERSONALCOMPUTING
Physical activity
Competition (economics)
Transport engineering
Stairs
Human–computer interaction
Climbing
Natural (music)
business
media_common
Subjects
Details
- ISBN :
- 978-3-319-49654-2
- ISBNs :
- 9783319496542
- Database :
- OpenAIRE
- Journal :
- Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ISBN: 9783319496542, eHealth 360°
- Accession number :
- edsair.doi.dedup.....ae89e3adfd7afb1548f36cefb9676644
- Full Text :
- https://doi.org/10.1007/978-3-319-49655-9_11