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Plausible 3D Face Wrinkle Generation Using Variational Autoencoders
- Source :
- IEEE Transactions on Visualization and Computer Graphics. 28:3113-3125
- Publication Year :
- 2022
- Publisher :
- Institute of Electrical and Electronics Engineers (IEEE), 2022.
-
Abstract
- Realistic 3D facial modeling and animation have been increasingly used in many graphics, animation, and virtual reality applications. However, generating realistic fine-scale wrinkles on 3D faces, in particular, on animated 3D faces, is still a challenging problem that is far away from being resolved. In this article we propose an end-to-end system to automatically augment coarse-scale 3D faces with synthesized fine-scale geometric wrinkles. By formulating the wrinkle generation problem as a supervised generation task, we implicitly model the continuous space of face wrinkles via a compact generative model, such that plausible face wrinkles can be generated through effective sampling and interpolation in the space. We also introduce a complete pipeline to transfer the synthesized wrinkles between faces with different shapes and topologies. Through many experiments, we demonstrate our method can robustly synthesize plausible fine-scale wrinkles on a variety of coarse-scale 3D faces with different shapes and expressions.
- Subjects :
- Computer science
business.industry
Interpolation (computer graphics)
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
020207 software engineering
02 engineering and technology
Animation
Solid modeling
Computer Graphics and Computer-Aided Design
Pipeline (software)
Data modeling
Generative model
Face (geometry)
Signal Processing
0202 electrical engineering, electronic engineering, information engineering
medicine
Computer vision
Computer Vision and Pattern Recognition
Artificial intelligence
Graphics
medicine.symptom
business
Wrinkle
Software
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- ISSN :
- 21609306 and 10772626
- Volume :
- 28
- Database :
- OpenAIRE
- Journal :
- IEEE Transactions on Visualization and Computer Graphics
- Accession number :
- edsair.doi.dedup.....b7594708bbc48c85592e8ef616e78d05