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Real-Time Reflection on Moving Vehicles in Urban Environments
- Source :
- Symposium on Virtual reality software and technology (VRST), Symposium on Virtual reality software and technology (VRST), 2003, Osaka, Japan. ⟨10.1145/1008653.1008662⟩, VRST
- Publication Year :
- 2003
- Publisher :
- HAL CCSD, 2003.
-
Abstract
- International audience; In the context of virtual reality, the simulation of complex environments with many animated objects is becoming more and more common. Virtual reality applications have always promoted the development of new efficient algorithms and image-based rendering techniques for real-time interaction. In this paper, we propose a technique which allows the real-time simulation in a city of the reflections of static geometry (eg. building) on specular dynamic objects (vehicles). For this, we introduce the idea of multiple environment maps. We pre-compute a set of reference environment maps at strategic positions in the scene, that are used at run time and for each visible dynamic object, to compute local environment maps by resampling images. To efficiently manage a small number of reference environment maps, compared to the scene dimension, for each vertex of the reconstructed environment we perform a ray tracing in a heightfield representation of the scene. We control the frame rate by adaptative reconstruction of environment maps. We have implemented this approach, and the results show that it is efficient and scalable to many dynamic objects while maintaining interactive frame rates.
- Subjects :
- business.industry
Computer science
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION
[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]
020207 software engineering
02 engineering and technology
Virtual reality
Image-based modeling and rendering
Frame rate
Real-time rendering
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
Rendering (computer graphics)
020204 information systems
Computer graphics (images)
Scalability
0202 electrical engineering, electronic engineering, information engineering
Computer vision
Ray tracing (graphics)
Artificial intelligence
Specular reflection
business
ComputingMethodologies_COMPUTERGRAPHICS
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- Symposium on Virtual reality software and technology (VRST), Symposium on Virtual reality software and technology (VRST), 2003, Osaka, Japan. ⟨10.1145/1008653.1008662⟩, VRST
- Accession number :
- edsair.doi.dedup.....bba1b1e9cd75906561b1a5fe9bec7ced
- Full Text :
- https://doi.org/10.1145/1008653.1008662⟩