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The effect of the use of indigenous knowledge-based Physics comics of Android-based marbles games on verbal representation and critical thinking abilities in Physics teaching

Authors :
Heru Kuswanto
Almira Eka Damayanti
Source :
Journal of Technology and Science Education, Vol 11, Iss 2, Pp 581-593 (2021), UPCommons. Portal del coneixement obert de la UPC, Universitat Politècnica de Catalunya (UPC)
Publication Year :
2021
Publisher :
OmniaScience, 2021.

Abstract

This research aims to reveal the effectiveness of the use of an indigenous knowledge-based physics comic of Android-based marbles games on verbal representation and critical thinking abilities. It is a quasi-experiment applying the pretest-posttest control group design. The research sample consists of two classes: the control and experimental classes, each of which consists of 35 students established using the cluster random sampling technique. The effectiveness of the indigenous knowledge-based physics comic of marbles games was analyzed using the quantitative method applying the effect size analysis. The result of the effect size analysis obtained from Cohen’s f in verbal representation ability is 0.11 interpreted as medium effect size and critical thinking ability is 0.43 interpreted as large effect size. This shows that the developed indigenous knowledge-based physics comic of Android-based marbles games in physics teaching gives effects to verbal representation and critical thinking abilities of the students. In other words, the developed comic is effective in improving verbal representation and critical thinking abilities.

Details

Language :
English
ISSN :
20136374
Volume :
11
Issue :
2
Database :
OpenAIRE
Journal :
Journal of Technology and Science Education
Accession number :
edsair.doi.dedup.....bcc2a88b3067b5e73d2dcbddaefe897c