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Towards Seamless Interaction between Physical and Virtual Locations for Asymmetric Collaboration
- Source :
- VRST 2017-23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017-23rd ACM Symposium on Virtual Reality Software and Technology, Nov 2017, Gothemburg, Sweden. pp.1-5, ⟨10.1145/3139131.3139165⟩, VRST
- Publication Year :
- 2017
- Publisher :
- HAL CCSD, 2017.
-
Abstract
- International audience; Virtual Reality allows rapid prototyping and simulation of physical artefacts, which would be difficult and expensive to perform otherwise. On the other hand, when the design process is complex and involves multiple stakeholders, decisions are taken in meetings hosted in the physical world. In the case of aerospace industrial designs, the process is accelerated by having asymmetric collaboration between the two locations: experts discuss the possibilities in a meeting room while a technician immersed in VR tests the selected alternatives. According to experts, the current approach is not without limitations, and in this work, we present prototypes designed to tackle them. The described artefacts were created to address the main issues: awareness of the remote location, remote interaction and manipulation, and navigation between locations. First feedback from experts regarding the prototypes is also presented. The resulting design considerations can be used in other asymmetric collaborative scenarios.
- Subjects :
- Rapid prototyping
Process (engineering)
Computer science
Asymmetric Collaboration
ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.2: User Interfaces
Optical head-mounted display
02 engineering and technology
Virtual reality
ACM: H.: Information Systems/H.5: INFORMATION INTERFACES AND PRESENTATION (e.g., HCI)/H.5.1: Multimedia Information Systems
Human–computer interaction
0202 electrical engineering, electronic engineering, information engineering
0501 psychology and cognitive sciences
[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]
Aerospace
050107 human factors
business.industry
Technician
05 social sciences
Virtual Reality
020207 software engineering
Spatial Augmented Reality
Head Mounted Display
Mixed reality
Tangible User Interfaces
Mixed Reality
business
Engineering design process
Subjects
Details
- Language :
- English
- Database :
- OpenAIRE
- Journal :
- VRST 2017-23rd ACM Symposium on Virtual Reality Software and Technology, VRST 2017-23rd ACM Symposium on Virtual Reality Software and Technology, Nov 2017, Gothemburg, Sweden. pp.1-5, ⟨10.1145/3139131.3139165⟩, VRST
- Accession number :
- edsair.doi.dedup.....beff4c627475e402bbc6ccccaf59299b
- Full Text :
- https://doi.org/10.1145/3139131.3139165⟩